About: New Alexandria (level)   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

New Alexandria is the eighth campaign level of Halo: Reach. This level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.

AttributesValues
rdf:type
rdfs:label
  • New Alexandria (level)
rdfs:comment
  • New Alexandria is the eighth campaign level of Halo: Reach. This level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
Date
  • 2552-08-23(xsd:date)
Game
  • Halo: Reach
Name
  • New Alexandria
Player
Title
  • Halo: Reach Campaign Missions
Weapons
  • *Designated Marksman Rifle *Plasma Repeater *Frag Grenade *Plasma Grenade *Plasma Pistol *Plasma Rifle *Needler *Assault Rifle *Needle Rifle *Magnum *Focus Rifle *Concussion rifle *Spike rifle *Shotgun *Rocket Launcher
Enemies
  • *Mgalekgolo *Sangheili *Jiralhanae *Unggoy *Kig-Yar *T'vaoan *Huragok *Yanme'e
Before
  • Exodus
Years
  • New Alexandria
After
  • The Package
depicts
  • The Raid on New Alexandria
PREV
  • Exodus
Place
NEXT
  • The Package
Objective
  • * Destroy Covenant Jammer At The Hospital * Destroy Covenant Jammer At SinoViet * Destroy Covenant Jammer At The Tower * Go To The ONI Building * Destroy Anti Air Turrets * Land At ONI
abstract
  • New Alexandria is the eighth campaign level of Halo: Reach. This level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.
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