About: Light damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the May 25th, 2007 game update, all references to Light damage were changed to Holy damage, effectively removing Light damage from the game. * Light damage was a damage type that could be found on Monk wands and staves linked to Smiting Prayers and Healing Prayers. * Light damage did not ignore armor, but nothing protected specifically against Light damage. * Light damage was neither Physical nor Elemental damage. * Light damage used to deal double damage to undead creatures, such as minions. * The necromancer's Tormentor's insignia used to take additional damage from Light damage. * There were never any skills that caused Light damage. Some Monk and Dervish skills cause Holy damage, which is functionally the same.

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  • Light damage
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  • In the May 25th, 2007 game update, all references to Light damage were changed to Holy damage, effectively removing Light damage from the game. * Light damage was a damage type that could be found on Monk wands and staves linked to Smiting Prayers and Healing Prayers. * Light damage did not ignore armor, but nothing protected specifically against Light damage. * Light damage was neither Physical nor Elemental damage. * Light damage used to deal double damage to undead creatures, such as minions. * The necromancer's Tormentor's insignia used to take additional damage from Light damage. * There were never any skills that caused Light damage. Some Monk and Dervish skills cause Holy damage, which is functionally the same.
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  • In the May 25th, 2007 game update, all references to Light damage were changed to Holy damage, effectively removing Light damage from the game. * Light damage was a damage type that could be found on Monk wands and staves linked to Smiting Prayers and Healing Prayers. * Light damage did not ignore armor, but nothing protected specifically against Light damage. * Light damage was neither Physical nor Elemental damage. * Light damage used to deal double damage to undead creatures, such as minions. * The necromancer's Tormentor's insignia used to take additional damage from Light damage. * There were never any skills that caused Light damage. Some Monk and Dervish skills cause Holy damage, which is functionally the same.
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