About: Oxide Station   Sponge Permalink

An Entity of Type : dbkwik:resource/EtKgJLScM0umn9YXmkl0gg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Oxide Station (むじゅうりょく ステーション lit. No-gravity station in Japanese) is the sixteenth and final race course in Crash Team Racing. It's the track where the boss race against Nitros Oxide takes place, as it is his home track. This is also the final race in the Yellow Gem Cup and the second longest track in the game. All of the letters for the CTR challenge are on jumps, making them harder to get and giving players only three chances at each.

AttributesValues
rdf:type
rdfs:label
  • Oxide Station
rdfs:comment
  • Oxide Station (むじゅうりょく ステーション lit. No-gravity station in Japanese) is the sixteenth and final race course in Crash Team Racing. It's the track where the boss race against Nitros Oxide takes place, as it is his home track. This is also the final race in the Yellow Gem Cup and the second longest track in the game. All of the letters for the CTR challenge are on jumps, making them harder to get and giving players only three chances at each.
dcterms:subject
boss race
  • Nitros Oxide
Game
  • Crash Team Racing
gem cup
  • Yellow
relic times
  • 11820.0
  • 10560.0
  • 9240.0
time crates
  • 49(xsd:integer)
dbkwik:crashbandic...iPageUsesTemplate
World
  • Citadel City
abstract
  • Oxide Station (むじゅうりょく ステーション lit. No-gravity station in Japanese) is the sixteenth and final race course in Crash Team Racing. It's the track where the boss race against Nitros Oxide takes place, as it is his home track. This is also the final race in the Yellow Gem Cup and the second longest track in the game. All of the letters for the CTR challenge are on jumps, making them harder to get and giving players only three chances at each. This track has a different crate layout compared to all of the other tracks. Instead of weapons, crates are being in rows of four with Wumpa crates placed in strategic points, they replace one of the four weapons crates. There are also no intentional shortcuts on this track; the one unintentional shortcut is close to the part where players must jump through space. After driving through the tunnel, drive up the upcoming ramp and jump to the left. If done correctly, the racer will land on the part of the track that comes after the space jump, giving the player a huge lead. The track is unavailable for multiplayer races but can be raced on in the arcade mode. This is because it is too large and would cause major lag problems when appearing three or four times on a split screen.
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