About: Hall of Mirrors   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hall of Mirrors is a special mission in the next Bloons Tower Defense game. In this mission, you must win the first 50 rounds of the game while the track is totally surrounded by unbreakable Mirrors. Therefore, any attacks from towers, special agents, or bloons will keep bouncing around until they hit something. The Dartling Gun will be disabled in this mission. If you complete the mission, you get $200 Monkey Money.

AttributesValues
rdf:type
rdfs:label
  • Hall of Mirrors
  • Hall of mirrors
rdfs:comment
  • Hall of Mirrors is a special mission in the next Bloons Tower Defense game. In this mission, you must win the first 50 rounds of the game while the track is totally surrounded by unbreakable Mirrors. Therefore, any attacks from towers, special agents, or bloons will keep bouncing around until they hit something. The Dartling Gun will be disabled in this mission. If you complete the mission, you get $200 Monkey Money.
  • Hall of Mirrors is a set of Mirror Universe stories crossing canon series, written by jespah (a pseudonym). The series can be followed as a subseries within In Between Days, providing a history of the Mirror universe, often in direct contrast to Prime universe counterparts. *
  • The hall of mirrors was an attraction located on Coruscant. It consisted in a maze-like room filled with mirrors, designed to confuse those who enter.
  • A hall of mirrors was a room in which several distorted mirrors lined the walls, with the aim of confusing those who entered. In 2371, Captain Kathryn Janeway compared moving through a chamber that reflected false images of USS Voyager and a Vidiian starship to a hall of mirrors, saying one didn't know when they were going to walk into the glass. (VOY: "Phage")
  • The Hall of Mirrors effect is a rendering present in many games, including Halo 3. The glitch occurs when nothing is rendered to a particular region of the screen. Bungie has been known to have this glitch since Marathon, as any untextured surface would display this effect.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hall of MirrorsNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • There are two easy ways to defeat a city with the Hall of Mirrors: first, since it can only create a copy of your units if you start the turn adjacent to a city with the Hall of Mirrors, you should aim to keep your units at least 2 squares away from said city. When you do attack, attack with units with at least 2 move to be able to move in and take the city on a single turn. Fireballs can serve to lower city defenses and bombard if needed. The second method is to use an army of similar strength units and avoid using stacks with a single overpowered unit: for example, don't attack with Eurabates the Gold Dragon in a stack since it'll get cloned, meaning you have to defeat it to take the city. However, if your stack mainly consists with similarly-leveled Champions, a single cloned Champion w
sameAs
Era
dcterms:subject
Tips
  • *The damage from the Thunderbolt mod for Bows is unaffected with the damage penalty, effectively creating an extra damage fodder. *When low on health, using Hall of Mirrors will give you a better chance to survive because enemies will be more likely to target your holograms than you. *Drawing enemy fire while the holograms are fairly close to Mirage can prove to be disadvantageous in some instances, especially when dealing with Napalms or Bombards, as their explosive AoE weapons will hit the holograms and be close enough to still damage you. *Hall of Mirrors can be extremely useful when reviving a downed teammate. *Hall of Mirrors is great for large bosses and groups of enemies, as the slight spread from each hologram allows you to cover more area near your crosshair. *When used in conjunction with the Paracyst's secondary fire, each hologram will fire its own hook capable of pulling an enemy. *When Mirage is inside Limbo's rift the doppelgangers are still able to damage enemies outside as long as they are outside themselves. Thus making it possible to destroy Nullifier Crewman shields without exposing yourself. *Beware when using weapons that explode, but do weak or no self damage , because when the clones expire before the explosion occurs, it may damage and proc status to allies as well.
bugs
  • *In some instances a group of illusions can "stick" in the same place, this is a client-side bug. But it still lowers framerate.
Hotkey
  • 1(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • PowerHallOfMirrors.png
gameimage
  • HarlequinReflection.png
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Range
  • N/A
Appearances
  • "Into the Deep"
Energy
  • 25(xsd:integer)
Affiliation
Name
  • Hall of Mirrors
  • Coruscant hall of mirrors
Prisoners
  • Aurora
  • Snow White
  • Henry Mills
  • Prince Charming
Title
  • Hall of Mirrors
Info
  • *Mirage projects 1 / 2 / 3 / 4 holographic mirror images that follow and mimic her actions for 10 / 15 / 20 / 25 seconds. Each hologram is invulnerable to damage, draws enemy attention, and deals 5% / 10% / 15% / 20% of the current weapon's total damage. **Damage percentage is affected by Ability Strength, while the number of holograms is not. **Only a maximum of 1 / 1 / 2 / 2 holograms are able to fire projectiles from primary and secondary weapons The total hologram damage will be redistributed among the active holograms; each active hologram will inflict ? / ? / ? / 40% of the projectile weapon's total damage. **Equipped mods on the current weapon will affect the holograms' weapon stats as expected. **Duration is affected by Ability Duration. *Once spawned, holograms remain fixed in position around Mirage. *Holograms partially fade from view when the HUD's targeting reticle is near them. *Holograms will mimic Mirage's aim which can shift away from the HUD's targeting reticle depending on their position. *Holograms do not path on terrain and are intangible, allowing them to phase through obstacles and walk on air. *Affinity gained from killing enemies while Hall of Mirrors is active does not go to the weapon used and instead contributes to Mirage. *Casting delay of 1 second.
Duration
  • 25.0
Description
  • Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Damage
  • 1(xsd:integer)
  • 5(xsd:integer)
Location
abstract
  • Hall of Mirrors is a special mission in the next Bloons Tower Defense game. In this mission, you must win the first 50 rounds of the game while the track is totally surrounded by unbreakable Mirrors. Therefore, any attacks from towers, special agents, or bloons will keep bouncing around until they hit something. The Dartling Gun will be disabled in this mission. If you complete the mission, you get $200 Monkey Money.
  • Hall of Mirrors is a set of Mirror Universe stories crossing canon series, written by jespah (a pseudonym). The series can be followed as a subseries within In Between Days, providing a history of the Mirror universe, often in direct contrast to Prime universe counterparts. *
  • The hall of mirrors was an attraction located on Coruscant. It consisted in a maze-like room filled with mirrors, designed to confuse those who enter.
  • A hall of mirrors was a room in which several distorted mirrors lined the walls, with the aim of confusing those who entered. In 2371, Captain Kathryn Janeway compared moving through a chamber that reflected false images of USS Voyager and a Vidiian starship to a hall of mirrors, saying one didn't know when they were going to walk into the glass. (VOY: "Phage")
  • There are two easy ways to defeat a city with the Hall of Mirrors: first, since it can only create a copy of your units if you start the turn adjacent to a city with the Hall of Mirrors, you should aim to keep your units at least 2 squares away from said city. When you do attack, attack with units with at least 2 move to be able to move in and take the city on a single turn. Fireballs can serve to lower city defenses and bombard if needed. The second method is to use an army of similar strength units and avoid using stacks with a single overpowered unit: for example, don't attack with Eurabates the Gold Dragon in a stack since it'll get cloned, meaning you have to defeat it to take the city. However, if your stack mainly consists with similarly-leveled Champions, a single cloned Champion won't be exceptionally threatening.
  • The Hall of Mirrors effect is a rendering present in many games, including Halo 3. The glitch occurs when nothing is rendered to a particular region of the screen. Bungie has been known to have this glitch since Marathon, as any untextured surface would display this effect.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hall of MirrorsNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hall of MirrorsNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hall of MirrorsNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
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