| abstract
| - Skills are techniques which serve as the primary form of Attack and Support in Sinjid Shadow of the Warrior. Each skill has a basic effect, and most are fueled by Mana. Skills can be upgraded using Skill Points, obtained after Sinjid gains a level through experience. Each skill can have a maximum of 10 points invested and each point will increase the strength of a skill. Skills can be divided into two categories: Passive, and Active. Passive skills are always active and cost no mana to maintain, but do no damage. Instead, they serve as a permanent boost to Sinjid's stats. Active Skills can be used in battle, but cost Mana; the only exception is the Charge skill, which restores Mana instead. Active Skills can be damaging or restorative. Restorative skills include Charge and Heal, which can restore Mana and Life respectively. Damaging skills can draw power from a variety of sources. Some increase in damage based on the Strength of Sinjid, while some increase in damage based on Speed. Damaging Skills also rely on the damage potential of the user, either physical or magical, depending on the skill in question. Physical and Magical damage potential can be increased by equipment and weapons. At Level 1, Sinjid will have access to one skill, which varies depending on class. By gaining experience, Sinjid can learn more skills, by investing Skill Points. However, some more powerful skills have prerequisites that must be fulfilled. For example, some skills require that lower strength skills be learned first. For example, the Shadow Strike skill requires that Sinjid know both Mana Bomb and Shadow Blend. A list of skills that are used by Sinjid during battle in Sinjid Shadow of the Warrior is below. Skills are listed in terms of the minimum level that Sinjid is required to be in before he can use them, and reflect the most basic level of damage potential.
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