Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Jagged Earth Elemental
- Jagged Earth Elemental
- Jagged Earth Elemental
|
rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
strongagainst
| |
implemented
| |
Behavior
| - Jagged Earth Elementals approach the player in close combat and do not run in low health.
- Jagged Earth Elementals approach the player in close combat and do not run in low health.
|
weakagainst
| |
creatureclass
| - Elementals
- Elementals
- Elementals
|
senseinvis
| |
paraimmune
| |
fireDmgMod
| |
convince
| |
deathDmgMod
| |
iceDmgMod
| |
immuneto
| |
behaviour
| - Jagged Earth Elementals approach the player in close combat and do not run in low health.
|
Summon
| |
actualname
| |
hpDrainDmgMod
| |
holyDmgMod
| |
energyDmgMod
| |
physicalDmgMod
| |
MaxDmg
| |
earthDmgMod
| |
isboss
| |
drownDmgMod
| |
Loot
| |
primarytype
| - Geo-Elementals
- Geo-Elementals
- Geo-Elementals
|
dbkwik:es.tibia/pr...iPageUsesTemplate
| |
dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
dbkwik:tibia/prope...iPageUsesTemplate
| |
Article
| |
Name
| - Jagged Earth Elemental
- Jagged Earth Elemental
- Jagged Earth Elemental
|
Abilities
| - Melee , Paralyze, Poison Beam Poisons you from 10-16Hp per turn, and an Boulder Explosion, Self-Healing , Stalagmite (Rune)
- Melee , Paralyze, Poison Beam Poisons you from 10-16Hp per turn, and an Boulder Explosion, Self-Healing , Stalagmite (Rune)
- Melee , Paralyze, Poison Beam and Area attack , Self-Healing , earth missile
|
Exp
| |
Ratio
| - 0(xsd:integer)
- 866(xsd:integer)
|
plural
| |
Notes
| - New creature in Summer Update 2008.
- New creature in Summer Update 2008.
- New creature in Summer Update 2008.
|
Sounds
| - "*STOMP STOMP*".
- *STOMP STOMP*
|
HP
| |
Location
| - The Elemental Spheres Quest, Druid's part - Earth Sphere.
- The Elemental Spheres Quest, Druid's part - Earth Sphere.
- The Elemental Spheres Quest, Druid's part - Earth Sphere.
|
Strategy
| - Run around and use Flame Strike. Maybe use Great Fireball if there are more then two. If you feel like bringing a rod, take a hailstorm rod because they are least resistant to ice.
- Run around and use Flame Strike. Maybe use Great Fireball if there are more then two. If you feel like bringing a rod, take a hailstorm rod because they are least resistant to ice.
- Run around and use Flame Strike. Maybe use Great Fireball if there are more then two.
|
abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
is droppedBy
of | |