| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Jagged Earth Elemental
- Jagged Earth Elemental
- Jagged Earth Elemental
|
| rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
| strongagainst
| |
| implemented
| |
| Behavior
| - Jagged Earth Elementals approach the player in close combat and do not run in low health.
- Jagged Earth Elementals approach the player in close combat and do not run in low health.
|
| weakagainst
| |
| creatureclass
| - Elementals
- Elementals
- Elementals
|
| senseinvis
| |
| paraimmune
| |
| fireDmgMod
| |
| convince
| |
| deathDmgMod
| |
| iceDmgMod
| |
| immuneto
| |
| behaviour
| - Jagged Earth Elementals approach the player in close combat and do not run in low health.
|
| Summon
| |
| actualname
| |
| hpDrainDmgMod
| |
| holyDmgMod
| |
| energyDmgMod
| |
| physicalDmgMod
| |
| MaxDmg
| |
| earthDmgMod
| |
| isboss
| |
| drownDmgMod
| |
| Loot
| |
| primarytype
| - Geo-Elementals
- Geo-Elementals
- Geo-Elementals
|
| dbkwik:es.tibia/pr...iPageUsesTemplate
| |
| dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
| dbkwik:tibia/prope...iPageUsesTemplate
| |
| Article
| |
| Name
| - Jagged Earth Elemental
- Jagged Earth Elemental
- Jagged Earth Elemental
|
| Abilities
| - Melee , Paralyze, Poison Beam Poisons you from 10-16Hp per turn, and an Boulder Explosion, Self-Healing , Stalagmite (Rune)
- Melee , Paralyze, Poison Beam Poisons you from 10-16Hp per turn, and an Boulder Explosion, Self-Healing , Stalagmite (Rune)
- Melee , Paralyze, Poison Beam and Area attack , Self-Healing , earth missile
|
| Exp
| |
| Ratio
| - 0(xsd:integer)
- 866(xsd:integer)
|
| plural
| |
| Notes
| - New creature in Summer Update 2008.
- New creature in Summer Update 2008.
- New creature in Summer Update 2008.
|
| Sounds
| - "*STOMP STOMP*".
- *STOMP STOMP*
|
| HP
| |
| Location
| - The Elemental Spheres Quest, Druid's part - Earth Sphere.
- The Elemental Spheres Quest, Druid's part - Earth Sphere.
- The Elemental Spheres Quest, Druid's part - Earth Sphere.
|
| Strategy
| - Run around and use Flame Strike. Maybe use Great Fireball if there are more then two. If you feel like bringing a rod, take a hailstorm rod because they are least resistant to ice.
- Run around and use Flame Strike. Maybe use Great Fireball if there are more then two. If you feel like bringing a rod, take a hailstorm rod because they are least resistant to ice.
- Run around and use Flame Strike. Maybe use Great Fireball if there are more then two.
|
| abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
| is droppedBy
of | |