Within the Eberron campaign setting for Dungeons & Dragons, scorrow are half-drow, half-scorpion servants of Vulkoor, their primary known deity. They are conceptually related to the more traditional drider, but possess many key differences in attitude and social status.
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| - Within the Eberron campaign setting for Dungeons & Dragons, scorrow are half-drow, half-scorpion servants of Vulkoor, their primary known deity. They are conceptually related to the more traditional drider, but possess many key differences in attitude and social status.
- Scorrow have the torso of a drow and the lower body of a scorpion. They are some of the most fearsome creatures of Xen'drik. They often will choose to hunt prey based on difficulty involved in the hunt. The prefer very challenging creatures and will follow a very long trail just because they love a difficult hunt. For this reason, they can be found anywhere in Xen'drik. References
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Homeland
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Name
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Caption
| - A scorrow, from Secrets of Xen'drik
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3e type
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3e advancement
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3e size
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3e class
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3e source
| - Secrets of Xen'drik, pg. 81-82
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Language
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Weight
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Height
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3e modifiers
| - +2 Wisdom, +2 Charisma
- +10 Strength, +6 Dexterity,
- +6 Constitution, +2 Intelligence,
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abstract
| - Within the Eberron campaign setting for Dungeons & Dragons, scorrow are half-drow, half-scorpion servants of Vulkoor, their primary known deity. They are conceptually related to the more traditional drider, but possess many key differences in attitude and social status.
- Scorrow have the torso of a drow and the lower body of a scorpion. They are some of the most fearsome creatures of Xen'drik. They often will choose to hunt prey based on difficulty involved in the hunt. The prefer very challenging creatures and will follow a very long trail just because they love a difficult hunt. For this reason, they can be found anywhere in Xen'drik. Scorrows can be solitary or they may be with a colony of as many as five, while having up to four large scorpions as pets. Tipically, scorrows will use a boomerang to initiate an attack against adventurers and will then finish the conflict by with hand to hand combat. Scorrows are large aberrations and on average weigh 2,300 pounds and stand at seven feet at head, though their tails are at least a few feet higher. They can attack with their scorpion claws, their drow long knives, or their poisonous tails, all in less time than it takes to say, "Is that drow going to kill us? oh wait, it is not a drow." Scorrows typcially hate other races. And they tend to be chaotic evil. However, since they don't interact with many other scorrows (outside of their pack) they don't have a unified culture. But normally they have such a disdain for weakness that they will leave behind their young, if they do not develop quick enough. References
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