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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ordinance refers to weapons such as proton missiles, concussion missiles, spacebombs, and so on. They are fired from special launchers, and exist in limited amounts. They do not draw power from the capacitor when they are being fired. Ordinance is usually quite damaging, and locks on to to its target. The lock can be thrown off with various counter-measures, such as chaff, sensor decoys, and EM emitters. All countermeasures work the same so pretty much all pilots use chaff as it has the smallest mass. Missle types: The most commonly used missles are proton IIIs and IRIIs.

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rdfs:label
  • Ordinance
rdfs:comment
  • Ordinance refers to weapons such as proton missiles, concussion missiles, spacebombs, and so on. They are fired from special launchers, and exist in limited amounts. They do not draw power from the capacitor when they are being fired. Ordinance is usually quite damaging, and locks on to to its target. The lock can be thrown off with various counter-measures, such as chaff, sensor decoys, and EM emitters. All countermeasures work the same so pretty much all pilots use chaff as it has the smallest mass. Missle types: The most commonly used missles are proton IIIs and IRIIs.
dcterms:subject
abstract
  • Ordinance refers to weapons such as proton missiles, concussion missiles, spacebombs, and so on. They are fired from special launchers, and exist in limited amounts. They do not draw power from the capacitor when they are being fired. Ordinance is usually quite damaging, and locks on to to its target. The lock can be thrown off with various counter-measures, such as chaff, sensor decoys, and EM emitters. All countermeasures work the same so pretty much all pilots use chaff as it has the smallest mass. Missle types: * Image Recs * Shortest lock on times but do the least amount of damage and have fewer missles. * proton missile * Regular lock time, good damage, a good number of missles. * concussion missile * Work only against shields. Lock on time is same as protons. * spacebomb * Do the most damage and have same lock on as protons. Very small amount of missles, slow. * Seismic * Work primarily against armor. Image Rec IIs, Proton IIIs, Concussion, IIIs, and Space Bomb I's all take up about 5500-6000 mass. Proton IVs and Space Bombs II take up about 15,000 mass. The most commonly used missles are proton IIIs and IRIIs.
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