About: Toolset/Creating Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This article is a stub. You can help NWN2Wiki by [ expanding it]. Basic Steps for Creating a Weapon in the NWN2 Toolset (from Steam): 1. * In the Toolset / Map Editor, click the Blueprints panel. 2. * Select the Items section. 3. * Browse down through the existing global items to locate a starting version of the weapon. 4. * Right-click that item and select Copy Blueprint (module). 5. * Click the Module listing. 6. * Browse through the directories to show the item you copied. 7. * Right-click that item and select Item Properties (New Window). 8. * Edit the item as needed, including changing the Tag, ResRef, Name; the item type; and other properties (like attack bonuses or damage bonuses). 9. * ​NOTE: Pay attention to the ResRef - this is the numbe

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  • Toolset/Creating Weapons
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  • This article is a stub. You can help NWN2Wiki by [ expanding it]. Basic Steps for Creating a Weapon in the NWN2 Toolset (from Steam): 1. * In the Toolset / Map Editor, click the Blueprints panel. 2. * Select the Items section. 3. * Browse down through the existing global items to locate a starting version of the weapon. 4. * Right-click that item and select Copy Blueprint (module). 5. * Click the Module listing. 6. * Browse through the directories to show the item you copied. 7. * Right-click that item and select Item Properties (New Window). 8. * Edit the item as needed, including changing the Tag, ResRef, Name; the item type; and other properties (like attack bonuses or damage bonuses). 9. * ​NOTE: Pay attention to the ResRef - this is the numbe
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  • This article is a stub. You can help NWN2Wiki by [ expanding it]. Basic Steps for Creating a Weapon in the NWN2 Toolset (from Steam): 1. * In the Toolset / Map Editor, click the Blueprints panel. 2. * Select the Items section. 3. * Browse down through the existing global items to locate a starting version of the weapon. 4. * Right-click that item and select Copy Blueprint (module). 5. * Click the Module listing. 6. * Browse through the directories to show the item you copied. 7. * Right-click that item and select Item Properties (New Window). 8. * Edit the item as needed, including changing the Tag, ResRef, Name; the item type; and other properties (like attack bonuses or damage bonuses). 9. * ​NOTE: Pay attention to the ResRef - this is the number needed to easily use DebugMode to give the new item to a character. 10. * Close the Item Properties window. 11. * Right-click the modified item and select Save File. 12. * In the Save As... dialog box, navigate to your My Documents folders and select the Override > Blueprints folder. 13. * Name the .UTIL file and click Save. Now you have a new global item.
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