| rdfs:comment
| - The deck of hazards (originally called the deck of many things) is a rare magical item that resembles a deck of cards used in games of chance. A character may choose to draw 1, 2, or 3 cards from this deck. Once this decision is made (by activating the corresponding "draw card" item property), the cards are drawn, their effects applied, then that deck is removed from the game. Some cards are beneficial, others detrimental, but all have significant (potentially unbalancing) results.
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| abstract
| - The deck of hazards (originally called the deck of many things) is a rare magical item that resembles a deck of cards used in games of chance. A character may choose to draw 1, 2, or 3 cards from this deck. Once this decision is made (by activating the corresponding "draw card" item property), the cards are drawn, their effects applied, then that deck is removed from the game. Some cards are beneficial, others detrimental, but all have significant (potentially unbalancing) results. The first card drawn is random. If more cards are to be drawn, they then alternate between positive and negative results. This is subject to a few restrictions, though. Some cards are not always applicable (for example, the donjon card requires a special area be available), and no card may be drawn more than once by a character in a given module (even if multiple decks are used). If an inapplicable or duplicate card is selected by the game, it is quietly (no message sent to players) replaced by another card, preserving the positive/negative nature of the card. This can be repeated up to nine times per draw; if a tenth unsuitable card is selected for a given draw, the drawn card becomes a blank card (with no effects).
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