About: Spiky   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This hairstyle is used by Yun-seong in his 2P outfit in Soulcalibur IV and can be used for customized characters.

AttributesValues
rdfs:label
  • Spiky
  • Spiky
rdfs:comment
  • This hairstyle is used by Yun-seong in his 2P outfit in Soulcalibur IV and can be used for customized characters.
  • Appears to be a blue Funghi with spikes on its head and arms.
  • Spiky (スパイキー Supaiki?, Trad. Espinoso), tanto en Japón como en Estados Unidos, es un neumático espinoso en la Saga de Mega Man X que rueda en dirección al jugador con intención de chocarlo. Si un Spiky tiene su HP muy bajo, empezará a rodar de un lado hacia otro (rodeando al jugador) hasta caer y auto-destruirse. En Mega Man X, al igual que en Mega Man Xtreme, aparecen en los Escenarios de La Autopista Central, Chill Penguin, Armored Armadillo y El Palacio de Sigma.
  • Spiky involves a semi-long, semi-thin pathway leading to the goal. This path, however, has two walls beside it, each with spikes evenly distributed along them. The walls take turns going to their side of the bridge, similar to the level 'twin attacker'. The player must position themselves imbetween the spikes as they 'attack' you. With proper timing, this level is quite simple.
  • Spiky (スパイキー Supaikī?) is a spiked wheel-like enemy in the Mega Man X series that rolls forward in an attempt to collide with the player. If a Spiky's health is nearly depleted, it will spin sideways (with respect to the player) and fall over, eventually self-destructing. They appear in the opening stage, Armored Armadillo's stage and Chill Penguin's stage in Mega Man X and Mega Man Xtreme, the Sigma stages in Mega Man X and Mega Man Maverick Hunter X, and in Noah's Park, Metal Valley and Primrose in Mega Man X8. __TOC__
dcterms:subject
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  • スパイキー
dbkwik:resource/LVWWjwEgorl37SOf8YpMSQ==
dbkwik:resource/dl-M4-XiPf43g1R39nM5OQ==
  • Spiky
Sprite
dbkwik:resource/rpfR-JMraFo8xjwTcF5eWg==
  • 2(xsd:integer)
dbkwik:es.megaman/...iPageUsesTemplate
dbkwik:megaman/pro...iPageUsesTemplate
Appearances
Name
  • Spiky
  • Spiky Mk-II
Romaji
  • Supaikī
Caption
  • Mega Man X8 Spiky.
dbkwik:funghigarde...iPageUsesTemplate
at
  • 2(xsd:integer)
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imagen
  • Spiky.jpg
HP
  • 6(xsd:integer)
ImageBG
  • #FFF
abstract
  • Spiky (スパイキー Supaikī?) is a spiked wheel-like enemy in the Mega Man X series that rolls forward in an attempt to collide with the player. If a Spiky's health is nearly depleted, it will spin sideways (with respect to the player) and fall over, eventually self-destructing. They appear in the opening stage, Armored Armadillo's stage and Chill Penguin's stage in Mega Man X and Mega Man Xtreme, the Sigma stages in Mega Man X and Mega Man Maverick Hunter X, and in Noah's Park, Metal Valley and Primrose in Mega Man X8. In Mega Man X8, they have two varieties of movement: simply rolling forward or rolling while jumping horizontally (similar to Spiky Mk-II). When a jumping Spiky is powered-up by a MAME-Q, they gain an extra vertical jump between their normal jumps, plus a 1.5X speed increase. Sometimes an abnormally large Spiky will appear, along with regular-sized Spikys, in Noah's Park Intermission stage. __TOC__
  • This hairstyle is used by Yun-seong in his 2P outfit in Soulcalibur IV and can be used for customized characters.
  • Appears to be a blue Funghi with spikes on its head and arms.
  • Spiky (スパイキー Supaiki?, Trad. Espinoso), tanto en Japón como en Estados Unidos, es un neumático espinoso en la Saga de Mega Man X que rueda en dirección al jugador con intención de chocarlo. Si un Spiky tiene su HP muy bajo, empezará a rodar de un lado hacia otro (rodeando al jugador) hasta caer y auto-destruirse. En Mega Man X, al igual que en Mega Man Xtreme, aparecen en los Escenarios de La Autopista Central, Chill Penguin, Armored Armadillo y El Palacio de Sigma.
  • Spiky involves a semi-long, semi-thin pathway leading to the goal. This path, however, has two walls beside it, each with spikes evenly distributed along them. The walls take turns going to their side of the bridge, similar to the level 'twin attacker'. The player must position themselves imbetween the spikes as they 'attack' you. With proper timing, this level is quite simple.
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