About: Vampire (Chaos Attribute)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The mutant's metabolism changes so that it can no longer survive without a regular intake of warm, fresh blood. The mutant's appearance gradually becomes pale and cadaverous and its temperature drops to a sepulchral chill, but it gains none of the abilities of a 'true' Vampire. It does, however, gain two fear points. The mutant regains one blood point for each W that it inflicts on an opponent in hand-to-hand combat. W inflicted with missile weapons or through magical attacks do not allow the mutant to regain any blood points.

AttributesValues
rdfs:label
  • Vampire (Chaos Attribute)
rdfs:comment
  • The mutant's metabolism changes so that it can no longer survive without a regular intake of warm, fresh blood. The mutant's appearance gradually becomes pale and cadaverous and its temperature drops to a sepulchral chill, but it gains none of the abilities of a 'true' Vampire. It does, however, gain two fear points. The mutant regains one blood point for each W that it inflicts on an opponent in hand-to-hand combat. W inflicted with missile weapons or through magical attacks do not allow the mutant to regain any blood points.
dcterms:subject
abstract
  • The mutant's metabolism changes so that it can no longer survive without a regular intake of warm, fresh blood. The mutant's appearance gradually becomes pale and cadaverous and its temperature drops to a sepulchral chill, but it gains none of the abilities of a 'true' Vampire. It does, however, gain two fear points. It begins its 'vampiric' existence with 4D6 blood points. At the start of each turn, roll a D6; on a result of 3 to 6, the mutant must expend a blood point or remain immobile, unable to carry about any action for the remainder of the turn. If a mutant is attacked while immobile, it must expend a blood point or it is unable to defend itself. Should the mutant be reduced to zero blood points (through such forced activity), it dies, just as surely as if it had been reduced to zero W. The mutant regains one blood point for each W that it inflicts on an opponent in hand-to-hand combat. W inflicted with missile weapons or through magical attacks do not allow the mutant to regain any blood points.
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