About: MAP06: The Crusher (Doom II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

MAP06: The Crusher is the sixth map of Doom II. It was designed by American McGee and uses the music track "In The Dark". The monster Revenant debuts in this map; also, if the game is played on skill level 3 or lower, the Hell Knight - who only debuts in the previous map if the game is played on skill levels 4 and 5 - will also be introduced; in such difficulty levels, the Spiderdemon also returns from the original Doom. The map is named for the giant crusher in the large room near the starting area.

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  • MAP06: The Crusher (Doom II)
  • MAP06: The Crusher (Doom II)
rdfs:comment
  • MAP06: The Crusher is the sixth map of Doom II. It was designed by American McGee and uses the music track "In The Dark". The monster Revenant debuts in this map; also, if the game is played on skill level 3 or lower, the Hell Knight - who only debuts in the previous map if the game is played on skill levels 4 and 5 - will also be introduced; in such difficulty levels, the Spiderdemon also returns from the original Doom. The map is named for the giant crusher in the large room near the starting area.
  • MAP06: The Crusher es el sexto nivel de Doom II. Fue diseñado por American McGee y utiliza la pista de música "In The Dark". El monstruo Revenant debuta en este mapa. También, si el juego se juega en el nivel de dificultad 3 o inferior, aparece el Caballero del Infierno, que sólo aparece en el mapa anterior si se juega en los niveles 4 y 5. El mapa se llama así por la trituradora gigante que se encuentra en la gran sala, cercana a la zona de inicio.
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dbkwik:es.doom/pro...iPageUsesTemplate
dbkwik:doom/proper...iPageUsesTemplate
abstract
  • MAP06: The Crusher is the sixth map of Doom II. It was designed by American McGee and uses the music track "In The Dark". The monster Revenant debuts in this map; also, if the game is played on skill level 3 or lower, the Hell Knight - who only debuts in the previous map if the game is played on skill levels 4 and 5 - will also be introduced; in such difficulty levels, the Spiderdemon also returns from the original Doom. The map is named for the giant crusher in the large room near the starting area.
  • MAP06: The Crusher es el sexto nivel de Doom II. Fue diseñado por American McGee y utiliza la pista de música "In The Dark". El monstruo Revenant debuta en este mapa. También, si el juego se juega en el nivel de dificultad 3 o inferior, aparece el Caballero del Infierno, que sólo aparece en el mapa anterior si se juega en los niveles 4 y 5. El mapa se llama así por la trituradora gigante que se encuentra en la gran sala, cercana a la zona de inicio.
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