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| - Hold Monster was a Tsuno spell which allowed the Tsuno Soultwister to paralyze a creature, drawing the power from Chikushudo.
- The Hold Monster spell holds one to four creatures of any type rigidly immobile and in place for 9 or more rounds.
- The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.
- Spell level: bard 4 druid 4 sorcerer/wizard 5 Innate level: 4 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: medium (20 meters) Area of effect: single Duration: 1 round / level Save: will negates Spell resistance: yes Additional counterspells: freedom of movement Description: The target monster is paralyzed for the duration of the spell.
- Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
- [[Category:]] Hold monster was an enchantment spell that held a targeted creature helpless.
- Level: , , Components: V, S, M/DF Casting Time: 1 action Range: One living creature
- 5th-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
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