About: Fake Difficulty   Sponge Permalink

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When you play a Video Game, you expect be able to use your skills as a gamer to beat whatever challenges the game throws at you. If the challenges requires a lot of skill, the game is hard to win. If it doesn't require much skill, it should be an easy game. However, some games that should be relatively easy are actually quite hard. It could be due to shoddy programming, a Game Breaking Bug, poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. This is fake difficulty.

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  • Fake Difficulty
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  • When you play a Video Game, you expect be able to use your skills as a gamer to beat whatever challenges the game throws at you. If the challenges requires a lot of skill, the game is hard to win. If it doesn't require much skill, it should be an easy game. However, some games that should be relatively easy are actually quite hard. It could be due to shoddy programming, a Game Breaking Bug, poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. This is fake difficulty.
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  • When you play a Video Game, you expect be able to use your skills as a gamer to beat whatever challenges the game throws at you. If the challenges requires a lot of skill, the game is hard to win. If it doesn't require much skill, it should be an easy game. However, some games that should be relatively easy are actually quite hard. It could be due to shoddy programming, a Game Breaking Bug, poor implementation of gameplay elements or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. This is fake difficulty. The are five kinds of fake difficulty, in addition to the sub-category (The Computer Is a Cheating Bastard): 1. * Bad technical aspects make it difficult. Making a difficult jump is a real difficulty. Making a same difficult jump with overly complex controls, bad jumping physics, or an abrupt mid-air change of camera angle - and therefore the orientation of your controls - is fake difficulty. 2. * The outcome is not reasonably determined by the player's actions. Unlocking a door by solving a color puzzle is real difficulty. Unlocking it by pressing a button until you get the right number is not. 3. * Denial of information critical to progress. A reasonable game may require the player to use information, clues, or logic to proceed. Witholding relevant information such that the player cannot possibly win without a guide, Walkthrough or trial and error is fake difficulty. Also includes hidden Unstable Equilibrium (e.g. a later level is much harder if you do badly at an early level, and you're not informed of this ahead of time). In a 2D game with no camera control, hiding important details behind foreground elements or Behind the Black counts as fake difficulty if your character should be able to see them. 4. * The outcome of the game is influenced by decisions that were uninformed at the time and cannot be undone. (Unless the game is heavily story-based and unforeseen consequences of actions undertaken with incomplete information are legitimate plot elements, or the game offers some way of mitigating or eliminating those consequences.) A game that offers a Joke Character and is clear about the character's weakness has real difficulty. A game that disguises a joke character as a real one has fake difficulty. 5. * The game requires the player to use skills or knowledge that are either incorrect or have nothing to do with the genre. A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that forces you to do multi-variable calculus in order to train your starting lineup is fake difficulty, not to mention just plain silly. It is important to note that just because a gameplay feature is annoying and frustrating does not make it fake difficulty. For example, placing a large number of invincible minor minions between the player and the Plot Coupon is extremely annoying, but they can be avoided by skilled movement - thus, the difficulty is real. Note also that fake difficulty is not inherently bad. If used subtly, it can provide a satisfying challenge in cases where the AI might be lacking. However, it is obviously preferable for the AI to provide a challenge by playing well than by getting special advantages from the programmer. Moreover, some games (notably Platform Hells and Retroclones) get the majority of their comedy/nostalgia from Fake Difficulty and is much of the appeal of them - Dungeons and Dragons' most popular module is packed to the brim with Fake Difficulty and attempts to reduce it have caused complaining from the fanbase. Fake Difficulty was prevalent in many older games, when developers were still learning about how to make fair challenges. When people realized that sometimes, the game was hard for all the wrong reasons, they decided to make it more of a fair challenge. The unfortunate side effect are that newer games seem easier in comparison merely because they're a fairer challenge. There are plenty of other reasons for this (Such as players being aware of some persistent forms of Fake Difficulty and making sure to avoid them) but that's another article entirely. It still does exist today, mind you. See also Fake Longevity, Classic Video Game Screw Yous. For its cousin, see Fake Balance. For the player variant, see Fake Skill. Sub-categories: * The Computer Is a Cheating Bastard Subtropes:
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