Losing the Malevolent greaves by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded they were, rounded down. For example, if the greaves had 52% of their charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although the reinforcing plates are not returned. There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
Level |
|
Strength |
|
Version |
|
dcterms:subject | |
skillXP |
|
mat2price |
|
specialchance |
|
mat1price |
|
noteable |
|
store |
|
low |
|
Examine |
|
mat1qty |
|
Tradeable |
|
stacksinbank |
|
Shadow |
|
mainDamage |
|
Equipable |
|
degrades |
|
geValue |
|
exchange |
|
destroy |
|
disassembly |
|
Quest |
|
offDamage |
|
kept |
|
mat2qty |
|
dbkwik:darkscape/p...iPageUsesTemplate | |
dbkwik:rune-scape/...iPageUsesTemplate |
|
dbkwik:runescape/p...iPageUsesTemplate |
|
Prayer |
|
Category |
|
Special |
|
Stackable |
|
Blood |
|
Tier |
|
Slot |
|
MAT |
|
Magic |
|
Name |
|
Type |
|
Value |
|
Caption |
|
alchValue |
|
storeValue |
|
Members |
|
Weight |
|
Update |
|
Skill |
|
Armour |
|
Class |
|
Image | |
Life |
|
ID |
|
high |
|
Release |
|
Damage |
|
Ranged |
|
Requirements |
|
third age |
|
barrows |
|