Principia Moderni, or "The Beginning of the Modern" in late Latin, was a map game beginning in the final days of the Middle Ages in Europe, and the early days of the Ming Dynasty in China - in 1400 CE, a turbulent era; in other words, an era of change; an era in which power is cemented. The first game was perhaps the most successful map game on the wiki in terms of length, finishing without dying and plausible expansions. However, it did have its problems, and has now finished. The second game, instead of being a worthy successor to the first, was marred by over-expansionism, feuds between players, ambiguity in the rules, which often caused controversy on wars between player nations, over-competitiveness and overall inactivity of the moderators, but was nevertheless successful in reaching
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| - Principia Moderni III (Map Game)
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| - Principia Moderni, or "The Beginning of the Modern" in late Latin, was a map game beginning in the final days of the Middle Ages in Europe, and the early days of the Ming Dynasty in China - in 1400 CE, a turbulent era; in other words, an era of change; an era in which power is cemented. The first game was perhaps the most successful map game on the wiki in terms of length, finishing without dying and plausible expansions. However, it did have its problems, and has now finished. The second game, instead of being a worthy successor to the first, was marred by over-expansionism, feuds between players, ambiguity in the rules, which often caused controversy on wars between player nations, over-competitiveness and overall inactivity of the moderators, but was nevertheless successful in reaching
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abstract
| - Principia Moderni, or "The Beginning of the Modern" in late Latin, was a map game beginning in the final days of the Middle Ages in Europe, and the early days of the Ming Dynasty in China - in 1400 CE, a turbulent era; in other words, an era of change; an era in which power is cemented. The first game was perhaps the most successful map game on the wiki in terms of length, finishing without dying and plausible expansions. However, it did have its problems, and has now finished. The second game, instead of being a worthy successor to the first, was marred by over-expansionism, feuds between players, ambiguity in the rules, which often caused controversy on wars between player nations, over-competitiveness and overall inactivity of the moderators, but was nevertheless successful in reaching the Modern Age. And thus, this third installment has been created. Welcome to Principia Moderni III!
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