About: Tactical Strogg   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tactical Strogg are stroggified Human Marine who the Strogg have captured alive and subsequently assimilated into their “culture” through the grotesque process of “Stroggification.” Think of tacticals as enhanced versions of Strogg—they’re fast, Prowess, tactical abillity, overall intelligence they have displayed in battle. Also they can communicate with other tacticals, which others strogg cannot. They wield powerful weaponry, such as hyperblasters and railguns (many also carry machine guns or shotguns). Furthermore, tacticals employ superb combat strategies—they take cover behind objects and try to pin you down with suppressing fire so their comrades can flank you. Tacticals often attack in groups, and you face scores of them throughout thesingle-player game, so learn to deal with them f

AttributesValues
rdfs:label
  • Tactical Strogg
rdfs:comment
  • Tactical Strogg are stroggified Human Marine who the Strogg have captured alive and subsequently assimilated into their “culture” through the grotesque process of “Stroggification.” Think of tacticals as enhanced versions of Strogg—they’re fast, Prowess, tactical abillity, overall intelligence they have displayed in battle. Also they can communicate with other tacticals, which others strogg cannot. They wield powerful weaponry, such as hyperblasters and railguns (many also carry machine guns or shotguns). Furthermore, tacticals employ superb combat strategies—they take cover behind objects and try to pin you down with suppressing fire so their comrades can flank you. Tacticals often attack in groups, and you face scores of them throughout thesingle-player game, so learn to deal with them f
  • File:Q4.png In Quake 4, Tactical Strogg (or sometimes called Tactical Transfer) are Stroggified Human Marines, specially selected to become Tactical units because of the exceptional combat prowess, tactical ability and overall intelligence they have displayed in battle. Tactical Stroggs can be seen in the most of the Strogg Medical Facilities, during their creation process, but are not fought until Kane reaches the Dispersal Facilities. They are the most commonly encountered enemies in the second half of the game, replacing the Guards as basic enemies.
Attack
  • *40 *8 *10 *50 *15
  • *40 , *8 *10 * 50 *15
dcterms:subject
dbkwik:quake/prope...iPageUsesTemplate
Found
Name
  • Tactical Strogg
dbkwik:quakewars/p...iPageUsesTemplate
HP
  • 125(xsd:integer)
abstract
  • Tactical Strogg are stroggified Human Marine who the Strogg have captured alive and subsequently assimilated into their “culture” through the grotesque process of “Stroggification.” Think of tacticals as enhanced versions of Strogg—they’re fast, Prowess, tactical abillity, overall intelligence they have displayed in battle. Also they can communicate with other tacticals, which others strogg cannot. They wield powerful weaponry, such as hyperblasters and railguns (many also carry machine guns or shotguns). Furthermore, tacticals employ superb combat strategies—they take cover behind objects and try to pin you down with suppressing fire so their comrades can flank you. Tacticals often attack in groups, and you face scores of them throughout thesingle-player game, so learn to deal with them fast. Tacticals are a bit tougher than Strogg marines. If agroup of tacticals aren’t budging from their cover, try firing a grenade to disperse them. Once you acquire therailgun, use it in every fight against tacticals—one rail kills a tactical at any distance.
  • File:Q4.png In Quake 4, Tactical Strogg (or sometimes called Tactical Transfer) are Stroggified Human Marines, specially selected to become Tactical units because of the exceptional combat prowess, tactical ability and overall intelligence they have displayed in battle. Designed to act in co-ordination and co-operation with one another in a Human-style squad (which is perhaps indicative of the Strogg changing tack and adapting their units and tactics to better fight off the Human threat), they fight with advanced tactics such as flanking, utilizing cover and, unlike many other Strogg units, communicating with one another. The Strogg communication system, which Matthew Kane can listen in on following his partial Stroggification, often announces that "Tactical Teams" have been dispatched whenever Kane and other Marines near a location important to the Strogg war effort. It can therefore be inferred that Tactical Strogg are considered "elite" warriors by the Strogg, designed with the express purpose of dealing with high risk targets, and they are the only enemy type known to use flyer as transport. They are tougher and more advanced than more primitive Stroggified human Guards, and they may even be capable of a degree of independent thought and action which, if proven, would further mark them apart from other Strogg units. This is the type of Strogg that Kane is partially converted into about 1/3 of the way through the game, or the 13th level: The Strogg Medical Facility. Unlike all other Strogg units, Tactical Stroggs lack built-in weapons systems, instead being equipped with conventional firearms. They carry Machine Guns (common), Shotguns (common), Hyperblasters (one or two per team) and Railgun (usually one per team). Near the end of the game, most of them will use the Hyperblaster, making them exceedingly dangerous to unwary Marines. Tactical Stroggs can be seen in the most of the Strogg Medical Facilities, during their creation process, but are not fought until Kane reaches the Dispersal Facilities. They are the most commonly encountered enemies in the second half of the game, replacing the Guards as basic enemies. Because of their prowess and intelligence in combat, Tactical Stroggs are considered one of the deadliest enemies in the game, especially on harder difficulties.
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