About: Composite armour (Generals)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Composite armor boosts the armor of all tank units on the battlefield. It increases the survivability of Crusaders (+40%) and Paladins (+20%). The modern-day composite armor consists of multiple layers of metal alloys, layered in between other substances, usually ceramics. In Zero Hour, despite the tooltip change, the effect still remains the same, at least for patch 1.04 (i.e. still + 40% for crusaders and + 20% for paladins).

AttributesValues
rdfs:label
  • Composite armour (Generals)
rdfs:comment
  • Composite armor boosts the armor of all tank units on the battlefield. It increases the survivability of Crusaders (+40%) and Paladins (+20%). The modern-day composite armor consists of multiple layers of metal alloys, layered in between other substances, usually ceramics. In Zero Hour, despite the tooltip change, the effect still remains the same, at least for patch 1.04 (i.e. still + 40% for crusaders and + 20% for paladins).
dcterms:subject
Hotkey
  • C
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
Produced
Name
  • Composite armour
ImgSize
  • 50(xsd:integer)
Ability
  • 25(xsd:integer)
Cost
  • 2000.0
Time
  • 60.0
abstract
  • Composite armor boosts the armor of all tank units on the battlefield. It increases the survivability of Crusaders (+40%) and Paladins (+20%). The modern-day composite armor consists of multiple layers of metal alloys, layered in between other substances, usually ceramics. Composite armour, developed towards the end of the first conflict with the GLA, was designed to lessen the damage done by the innumeral amount of RPG troopers and Stinger sites. When purchased from the strategy center, Crusader tank armour was increased by about 40% and Paladin tank tank armour was increased by 20%. This allows Crusader tanks to last considerably longer in battle and Paladin tanks to be almost invincible. In Zero Hour, despite the tooltip change, the effect still remains the same, at least for patch 1.04 (i.e. still + 40% for crusaders and + 20% for paladins).
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