About: Changelog (Elona+)/1.40 - 1.49   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Taken from 仕様書(elonaplus).txt. May contain spoilers. [Behaviour of unconscious NPCs] * They won't catch pickpocket attempts. (They won't hear a loud noise and wake up like when they're sleeping.) * They will wake up Muddled when bashed. (Like when sleep was interrupted.) * You won't be able to talk to them. * If it's a pet, they will recover to a Muddled state and eat when a picnic basket is used. * Cannot be handed items. * Will not respond to performances, preaching. * Will not take part in Shadow rush, Fire a volley, and Over-Ray. [Behaviour when gauge is 101 - 200%] * When gauge is below 100%, received damage will not bring it above 96%. When gauge is above 101%, received damage will not bring it above 196%. * Unique NPCs who are not pets will not

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  • Changelog (Elona+)/1.40 - 1.49
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  • Taken from 仕様書(elonaplus).txt. May contain spoilers. [Behaviour of unconscious NPCs] * They won't catch pickpocket attempts. (They won't hear a loud noise and wake up like when they're sleeping.) * They will wake up Muddled when bashed. (Like when sleep was interrupted.) * You won't be able to talk to them. * If it's a pet, they will recover to a Muddled state and eat when a picnic basket is used. * Cannot be handed items. * Will not respond to performances, preaching. * Will not take part in Shadow rush, Fire a volley, and Over-Ray. [Behaviour when gauge is 101 - 200%] * When gauge is below 100%, received damage will not bring it above 96%. When gauge is above 101%, received damage will not bring it above 196%. * Unique NPCs who are not pets will not
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  • Taken from 仕様書(elonaplus).txt. May contain spoilers. [Behaviour of unconscious NPCs] * They won't catch pickpocket attempts. (They won't hear a loud noise and wake up like when they're sleeping.) * They will wake up Muddled when bashed. (Like when sleep was interrupted.) * You won't be able to talk to them. * If it's a pet, they will recover to a Muddled state and eat when a picnic basket is used. * Cannot be handed items. * Will not respond to performances, preaching. * Will not take part in Shadow rush, Fire a volley, and Over-Ray. [Behaviour when gauge is 101 - 200%] * When gauge is below 100%, received damage will not bring it above 96%. When gauge is above 101%, received damage will not bring it above 196%. * Unique NPCs who are not pets will not use their gauge when they have more than half of their health. When their health is less than 50%, they will use gauge attacks even if their gauge is below 200%. Allies will not conserve their gauge if they are set to Onslaught mode. * The eight gods and that snail NPC will not conserve their gauge and will use the special action unique to them. * Gauge will not decrease when it is 200% or 100%. When it is 101 - 199%, it will decrease by 1% every turn. * When a gauge attack is activated at 200% gauge, an extra melee attack or an attack from the second weapon will activate another gauge attack in the same turn. * Failing that, any attack done during time stop will activate that second gauge attack. This makes it easier to defeat enemies that heal. (Enemies can also use this against you.) [New NPCs] * fallen angel * Level 139 angel. Eye of brainwashing. Insult on low health. * cupid inspector * Level 122 angel. God. Rubbing. Healing Rain on low health. * apprentice angel * Level 28 angel. Neutral. Eye of Mana. [New evolutions] * cupid of love evolves with king heart to lord cupid, learns Fire a volley. * apprentice angel evolves with magic heart to angel astray, learns Over-Ray. [New items] * deed of palace * Generated where you can find deed of homes. An upgrade from a small castle. Like the small castle, comes with shopkeepers. * first aid kit * Heals user or an adjacent target. You can heal any NPC, even those who are not allies. Heal amount depends on player's Dexterity and Gene engineer. * More important than its ability to heal is its ability to shorten negative status effects. If and when applicable, it reduces negative status effects to 1/8 + 1 turns (rounded down). * It's a healing method for people who don't even want to depend on magic devices. * Somewhat troublesome to craft in early game, but still possible. * special ammos box * Replenishes special ammo of user or an adjacent target. For people who find it too troublesome to carry multiple ammos and always end up using normal ammunition. * Craftable. [New special actions] * Over Long Throw * Change range multiplier for Throwing to 02-02-08-08-09-09-10-10 for range 1-8 respectively during that turn, and execute a Throwing attack. * This can be the trigger for a gauge attack, and the triggered gauge attack will also use the aforementioned range multipliers. * This may not be used with Struck Out (another Throwing special action) at the same time. * Learned during level up when Throwing skill is 50 or above. [Modification of coffin of necromancy with monster parts] * Recipe name: necro remodel * Summoned undead will have +5 levels, and have additional skills and stuff depending on the monster part added. * card: becomes coffin of necromancy-Shion. Undead takes on the appearance of that NPC but with a light purple tinge. * figure: becomes coffin of necromancy-Deceive. Undead takes on the appearance of that NPC with a white tinge. (i.e. will not be coloured any hue.) * bone: becomes coffin of necromancy-Aggressive. Bonus to Tactics skill. * heart: becomes coffin of necromancy-Tough. Bonus to Constitution. * eye: becomes coffin of necromancy-Control. Bonus to Control Magic skill. * blood: becomes coffin of necromancy-Drench. Bonus to Swimming skill. * skin: becomes coffin of necromancy-Refractory. Bonus to fire resistance. * There can be only one additional effect. If a coffin has already been remodeled, the new effect will overwrite the older one. The effect remains even if the undead dies or is returned to its coffin. * You can make the undead specialize as meat shields or as attackers. * Or you can be a psycho and enjoy letting them wear the skin of that girl you like. * Or you could also make an undead wear someone's skin and make them attack a particular person...
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