Hit Dice: 16d8+80 (152 hp) Initiative: +4 Speed: 30 ft. (6 squares), swim 120 ft. Armor Class: 21 (-2 size, +4 Dex, +9 natural), touch 12, flat-footed 17 Base Attack/Grapple: +12/+27 Attack: Slam +17 melee (2d10+7) Full Attack: 2 slams +17 melee (2d10+7) Space/Reach: 15 ft./15 ft. Special Attacks: Water mastery, drench, vortex Special Qualities: Damage reduction 5/-, darkvision 60 ft., elemental traits Saves: Fort +15, Ref +9, Will +7 Abilities: Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +12 Feats: Alertness, Cleave, Great Cleave, Power Attack, Improved Bull Rush, Iron Will
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| - Hit Dice: 16d8+80 (152 hp) Initiative: +4 Speed: 30 ft. (6 squares), swim 120 ft. Armor Class: 21 (-2 size, +4 Dex, +9 natural), touch 12, flat-footed 17 Base Attack/Grapple: +12/+27 Attack: Slam +17 melee (2d10+7) Full Attack: 2 slams +17 melee (2d10+7) Space/Reach: 15 ft./15 ft. Special Attacks: Water mastery, drench, vortex Special Qualities: Damage reduction 5/-, darkvision 60 ft., elemental traits Saves: Fort +15, Ref +9, Will +7 Abilities: Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +12 Feats: Alertness, Cleave, Great Cleave, Power Attack, Improved Bull Rush, Iron Will
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abstract
| - Hit Dice: 16d8+80 (152 hp) Initiative: +4 Speed: 30 ft. (6 squares), swim 120 ft. Armor Class: 21 (-2 size, +4 Dex, +9 natural), touch 12, flat-footed 17 Base Attack/Grapple: +12/+27 Attack: Slam +17 melee (2d10+7) Full Attack: 2 slams +17 melee (2d10+7) Space/Reach: 15 ft./15 ft. Special Attacks: Water mastery, drench, vortex Special Qualities: Damage reduction 5/-, darkvision 60 ft., elemental traits Saves: Fort +15, Ref +9, Will +7 Abilities: Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +12 Feats: Alertness, Cleave, Great Cleave, Power Attack, Improved Bull Rush, Iron Will Environment: Elemental Plane of Water Organization: Solitary Challenge Rating: Treasure: None Alignment: Usually neutral Advancement: 17-20 HD (Huge) Level Adjustment: -
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