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An Entity of Type : dbkwik:resource/a6gZhNV8NtpTvydeLvLTHQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The reciprocal or Multiplicative inverse of a real number is the number such that if multiplied by the resulting output is multiplicative identity. More generally, let be a ring. Then the reciprocal of is such that , where 1 is the multiplicative identity of the ring.

AttributesValues
rdf:type
rdfs:label
  • Reciprocal
rdfs:comment
  • The reciprocal or Multiplicative inverse of a real number is the number such that if multiplied by the resulting output is multiplicative identity. More generally, let be a ring. Then the reciprocal of is such that , where 1 is the multiplicative identity of the ring.
  • The user marks the opponent with the special technique formula. The user can then use the formula to create a link between the two areas and manipulate the space-time continuum for a moment. In that single blink of an eye, the user can switch positions with the marked target using the mark as a medium. This technique is noted to be faster than its parent technique.
sameAs
dcterms:subject
debut shippuden
  • No
literal english
  • Reciprocal
jutsu rank
  • S
jutsu classification
  • Ninjutsu, Space-Time Ninjutsu
unnamed jutsu
  • No
parent jutsu
  • Flying Thunder God Technique
game names
  • Reciprocal Switch Technique
jutsu range
  • Short, Mid, Long
viz manga
  • Return Technique
related jutsu
  • Amenotejikara, Mutually Instantaneous Revolving Technique
english tv
  • Reciprocal Jutsu
hand signs
  • Ram
jutsu class type
  • Offensive, Defensive, Supplementary
jutsu media
  • Anime, Manga, Game
dbkwik:narutofanon...iPageUsesTemplate
Users
  • Hato Uchiha
Romaji
  • Sōgo
Kanji
  • 相互
abstract
  • The reciprocal or Multiplicative inverse of a real number is the number such that if multiplied by the resulting output is multiplicative identity. More generally, let be a ring. Then the reciprocal of is such that , where 1 is the multiplicative identity of the ring.
  • The user marks the opponent with the special technique formula. The user can then use the formula to create a link between the two areas and manipulate the space-time continuum for a moment. In that single blink of an eye, the user can switch positions with the marked target using the mark as a medium. This technique is noted to be faster than its parent technique. It is similar to Amenotejikara, but the advantage is that there is no range limit; the user can teleport virtually anywhere the marked person is. Space and time themselves are distorted and the user fills the space of the target and vice-versa, no matter how large or small in comparison. This makes it special and versatile to the point where it can escape someone elses pocket dimension by using the marked object from the real world to take the space of the user and vice-versa. Hato Uchiha can even switch with his kunai or a target, allowing them to be caught in the crossfire when used effectively or it could be used to help an ally or friend by getting them out of the way, though Hato would be in danger when doing so. Hato has mastered it to such lengths that he can do it without a handseal. It is because of this technique amongst many others that Hato is viewed as the fastest shinobi in history.
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