The Dromond is a spelljamming ship built and used by groundling humans.
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| - The Dromond is a spelljamming ship built and used by groundling humans.
- A dromond was a large warship related to a galley used for both war and commerce on the Sea of Fallen Stars. They were originally of Chessentan design but were also used by Mulhorand due to a long tradition of raiding and capturing ships from each other. The Alaor in Thay boasted a dozen deadly dromonds as part of its navy.
- The Dromond is the starting ship available to all players. As the only ship available for "line duty" in the early game, dromonds are useful for one thing, and that is to destroy enemy civilian shipping, as well as attack enemy land units from the sea and perform scout duties (although some players may prefer to use fire rafts to the same effect). The only threat to dromonds would be Viking-style longships, which are heavy unique unit ships which are accessible in the Dark Age to some factions, but a fleet of dromonds and fire ships should work well to keep them at bay.
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| - *Economic tech level 1 at Library
*Can be upgraded further Barque
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| - Unit move and creation speed
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| - Technological requirements
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| - *Low weapon range
*Good LOS
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| - *Pop cost: 1
*Resource cost: 30 timber; 30 food
*Ramp cost: 1 food
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| - *Unit movement speed: fast
*Creation speed: fast
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| - Concordance of Arcane Space
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| - Major or minor helm or oars of the void
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| - 3(xsd:integer)
- OR 3 Medium Jettisons
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abstract
| - The Dromond is a spelljamming ship built and used by groundling humans.
- A dromond was a large warship related to a galley used for both war and commerce on the Sea of Fallen Stars. They were originally of Chessentan design but were also used by Mulhorand due to a long tradition of raiding and capturing ships from each other. The Alaor in Thay boasted a dozen deadly dromonds as part of its navy.
- The Dromond is the starting ship available to all players. As the only ship available for "line duty" in the early game, dromonds are useful for one thing, and that is to destroy enemy civilian shipping, as well as attack enemy land units from the sea and perform scout duties (although some players may prefer to use fire rafts to the same effect). The only threat to dromonds would be Viking-style longships, which are heavy unique unit ships which are accessible in the Dark Age to some factions, but a fleet of dromonds and fire ships should work well to keep them at bay. Dromonds are also relatively cheap enough to be used to act as floating "walls" to protect heavier and slower vessels, such as carracks and tower ships, from fire ship attacks - not only are their missiles more accurate, but they are also capable of outrunning them, given that fire ships must close in before they can use their suicide attack to sink their quarry. They, however, are not meant to be used against heavy ships themselves. In the mid-term game, factions will have had access to heavy ships such as the roundship, which can make short work of dromonds and so you should upgrade your dromonds to barques once the resources are available. The term "dromond" was an Anglo-French derivation of the word "dromon", coming from the Greek word "drom-" (lit: run), meaning a "runner" or, in later Italian parlance, a "corsair", capable of good speeds at sea, while being sturdy enough to run down smaller prey. Contrary to more ancient models, dromonds did not ram enemies, but instead used a wooden beak or spar to break enemy oars, thus disabling the ship and making it easier to board. Dromon-type craft were popular to the communities that maintained contact with Byzantium (and were based off the more advanced Byzantine dromonas), although longships, based off a design used by Nordic tribes, were more popular throughout the North Sea and Baltic regions.
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