A Stats points that a character can use to cause certain effects during combat.
Spell points is the collective term sometimes used to encapsulate both Saidar Points and Saidin Points, the points used by female and male channelers to fuel their weaves respectively. Spell points are abbreviated as SPs. Unlike Hit points (HPs), SPs regenerate only on each full tic.
Spell points (occasionally called spell energy) signify the amount of magical power a spellcaster possesses. Casting a spell will cost a certain number of spell points. A spellcaster cannot invoke a spell that requires more points than he has at the time. Unlike hit points, spell points regenerate naturally, though slowly, when a spellcaster is outside during daytime. Spell points can also be replenished for gold at Roscoe's Energy Emporium. Though rare, some dungeons have energy fields that regenerate spell points.
A Stats points that a character can use to cause certain effects during combat.
Spell points is the collective term sometimes used to encapsulate both Saidar Points and Saidin Points, the points used by female and male channelers to fuel their weaves respectively. Spell points are abbreviated as SPs. Unlike Hit points (HPs), SPs regenerate only on each full tic.
Spell points (occasionally called spell energy) signify the amount of magical power a spellcaster possesses. Casting a spell will cost a certain number of spell points. A spellcaster cannot invoke a spell that requires more points than he has at the time. Unlike hit points, spell points regenerate naturally, though slowly, when a spellcaster is outside during daytime. Spell points can also be replenished for gold at Roscoe's Energy Emporium. Though rare, some dungeons have energy fields that regenerate spell points.