About: Ultimate Doom (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have. When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you).

AttributesValues
rdfs:label
  • Ultimate Doom (3.5e Spell)
rdfs:comment
  • When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have. When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you).
Comp
  • V, S, F
Summary
  • You promise death to a number of creatures, and they have only 10 rounds to stop you.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Cleric 6, Sorcerer/Wizard 6
casttime
  • 10(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • close
date created
  • 2(xsd:integer)
Status
  • Just started
Name
  • Ultimate Doom
SR
  • No
save
  • None
DESC
  • Force
School
  • Evocation
tsea
  • ts
Subj
  • Any number of creatures you designate as you begin casting the spell
abstract
  • When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have. When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you). Focus: A magic item worth at least 10,000 gp, which you must wave around or make levitate while casting the spell. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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