When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have. When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you).
| Attributes | Values |
|---|
| rdfs:label
| - Ultimate Doom (3.5e Spell)
|
| rdfs:comment
| - When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have. When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you).
|
| Comp
| |
| Summary
| - You promise death to a number of creatures, and they have only 10 rounds to stop you.
|
| dcterms:subject
| |
| author name
| |
| LVL
| - Cleric 6, Sorcerer/Wizard 6
|
| casttime
| |
| dur
| |
| dbkwik:dungeons/pr...iPageUsesTemplate
| |
| Range
| |
| date created
| |
| Status
| |
| Name
| |
| SR
| |
| save
| |
| DESC
| |
| School
| |
| tsea
| |
| Subj
| - Any number of creatures you designate as you begin casting the spell
|
| abstract
| - When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have. When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you). Focus: A magic item worth at least 10,000 gp, which you must wave around or make levitate while casting the spell. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
|