For a distinctive source, the GM needs to inject a lot of detail in their narration which captures the feel of the source. Any Babylon 5 adventure must mention the cramped spaces and the concentrated presence of lots of different alien species. Generic SF is easier as anything goes – just be careful to keep it consistent. Historical-plus (steampunk, pulp fiction (the genre, not the Tarantino film!), alternate-history) allows you to use the plentiful references in history books, and ‘present-plus’ is easiest because many of the resources are all around you.
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rdfs:label
| - Campaign Creation: Storylines:
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rdfs:comment
| - For a distinctive source, the GM needs to inject a lot of detail in their narration which captures the feel of the source. Any Babylon 5 adventure must mention the cramped spaces and the concentrated presence of lots of different alien species. Generic SF is easier as anything goes – just be careful to keep it consistent. Historical-plus (steampunk, pulp fiction (the genre, not the Tarantino film!), alternate-history) allows you to use the plentiful references in history books, and ‘present-plus’ is easiest because many of the resources are all around you.
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dcterms:subject
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abstract
| - For a distinctive source, the GM needs to inject a lot of detail in their narration which captures the feel of the source. Any Babylon 5 adventure must mention the cramped spaces and the concentrated presence of lots of different alien species. Generic SF is easier as anything goes – just be careful to keep it consistent. Historical-plus (steampunk, pulp fiction (the genre, not the Tarantino film!), alternate-history) allows you to use the plentiful references in history books, and ‘present-plus’ is easiest because many of the resources are all around you. You may query my choices of examples: I reckon Babylon 5 is distinctive in that almost all of the action takes place in one small location – a space station. Star Trek is generic because although there are things players will expect to see – Klingons and the Prime Directive – they are just window-dressing, and the players will be probably be running around the galaxy having very similar adventures to those in a High Crusade campaign (where the PCs’ primitivism is just another ‘special effect’).
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