About: Sigils   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The particular depiction of a sigil is called a "glyph", and this is what practicioners place when using sigils to formulate spells - they place a glyph of a certain sigil, for the sigil itself is the underlying universal. Sigil magic is a prominent part of the Onmyōdō school of magic. Glyphs can essentially be placed with anything that leaves a physic trace upon a surface, although certain substances will greatly increase the efficiacy of the spells, while others decrease it. Each spell and each metaspell has a corresponding sigil; for example, .

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  • Sigils
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  • The particular depiction of a sigil is called a "glyph", and this is what practicioners place when using sigils to formulate spells - they place a glyph of a certain sigil, for the sigil itself is the underlying universal. Sigil magic is a prominent part of the Onmyōdō school of magic. Glyphs can essentially be placed with anything that leaves a physic trace upon a surface, although certain substances will greatly increase the efficiacy of the spells, while others decrease it. Each spell and each metaspell has a corresponding sigil; for example, .
  • A sigil is a symbol with magickal significance. Most often used in the summoning of demons and other entities or in chaos magick as a representation of magickal intention and desire.
  • Sigils in its basic meaning is a sign or an image considered magical. It is believed by the wizards of north-east Khul that there are twelve key sigils known as the "Twelve Forms" which hold the keys of power over all things.
  • While most of them are the item used as symbol for the vitrue they represent, other are totally different. * The Writ of Honesty. The Avatar has to get this from the corrupt sorceress Batista by exchanging it with Mariah's magical shield. This Sigil has a hand printed on it, but traditionally the symbol of Honesty is just a hand. * The Heart of Compassion. The Avatar gets this Sigil from Aidon after saving his daughter. However the traditional symbol for Compassion used to be a Rose. * The Dagger of Valor. The Avatar has to regain it from the Daemon Triumvirate in Valoria. * The Quill of Justice. The Avatar gets it from Eustus the Vulture. Traditionally, the symbol for Justice was a set of balanced scales. * The Teardrop of Sacrifice. The Avatar receives it after givi
  • Sigils are primarily acquired through the Syndicates system, with the first Sigil being gifted upon being initiated into a particular group, and further Sigil designs becoming available as one attains favor with said group. Sigils play a very important part in the Syndicates system, as wearing a Syndicate's Sigil when completing missions grants players Standing with them, allowing a player to rise through the ranks to gain rewards. Syndicate Sigil designs have innate Standing multipliers that increase with rank - the higher a Sigil's rank, the larger the multiplier, making wearing said Sigils more effective at acquiring Standing.
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  • While most of them are the item used as symbol for the vitrue they represent, other are totally different. * The Writ of Honesty. The Avatar has to get this from the corrupt sorceress Batista by exchanging it with Mariah's magical shield. This Sigil has a hand printed on it, but traditionally the symbol of Honesty is just a hand. * The Heart of Compassion. The Avatar gets this Sigil from Aidon after saving his daughter. However the traditional symbol for Compassion used to be a Rose. * The Dagger of Valor. The Avatar has to regain it from the Daemon Triumvirate in Valoria. * The Quill of Justice. The Avatar gets it from Eustus the Vulture. Traditionally, the symbol for Justice was a set of balanced scales. * The Teardrop of Sacrifice. The Avatar receives it after giving the Rom Bado the blackrock crystal ball. * The Chalice of Honor. Blackthorn destroys the original Chalice and the Avatar has to reconstruct with Lucero's help. * The Ankh of Spirituality. The Avatar obtains it by opening the Sandalwood Box. * The Shepherd Crook of Humility. The Avatar gets it from Katrina.
  • The particular depiction of a sigil is called a "glyph", and this is what practicioners place when using sigils to formulate spells - they place a glyph of a certain sigil, for the sigil itself is the underlying universal. Sigil magic is a prominent part of the Onmyōdō school of magic. Glyphs can essentially be placed with anything that leaves a physic trace upon a surface, although certain substances will greatly increase the efficiacy of the spells, while others decrease it. Each spell and each metaspell has a corresponding sigil; for example, .
  • Sigils are primarily acquired through the Syndicates system, with the first Sigil being gifted upon being initiated into a particular group, and further Sigil designs becoming available as one attains favor with said group. Sigils play a very important part in the Syndicates system, as wearing a Syndicate's Sigil when completing missions grants players Standing with them, allowing a player to rise through the ranks to gain rewards. Syndicate Sigil designs have innate Standing multipliers that increase with rank - the higher a Sigil's rank, the larger the multiplier, making wearing said Sigils more effective at acquiring Standing. Assassins like the Stalker, The Grustrag Three and Zanuka Hunter can also drop their own Sigil designs, and Founders have access to their own exclusive Sigils. Other types of Sigils are also available via different means, including Tactical Alerts. These Sigils however are purely cosmetic, and do not contribute to Syndicate Standing. __TOC__
  • A sigil is a symbol with magickal significance. Most often used in the summoning of demons and other entities or in chaos magick as a representation of magickal intention and desire.
  • Sigils in its basic meaning is a sign or an image considered magical. It is believed by the wizards of north-east Khul that there are twelve key sigils known as the "Twelve Forms" which hold the keys of power over all things.
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