Basic attacks will deal damage twice, dealing 45% physical damage each time. After Clint's gun deals 6 hits of damage, the next attack will deal 5%-10% of the target's max HP as true damage. Deals no more than damage to jungle monsters.
Rolls forward, throwing a trip rope at a nearby enemy, dealing 180 physical damage, and slowing down the target. Basic attacks will reduce cooldown for this ability.
Fires 6 shots in a row, each shot dealing 55 physical damage