| Attributes | Values |
|---|
| rdfs:label
| - Shadowdancer (4e Paragon Path)
|
| rdfs:comment
| - Prerequisite: Rogue, Trained in Acrobatics
|
| Requirement
| - You must be wielding a light blade.
- You must be weilding a light blade.
|
| Level
| - 11(xsd:integer)
- 12(xsd:integer)
- 20(xsd:integer)
|
| Attack
| |
| dcterms:subject
| |
| author name
| |
| keyword
| - Weapon
- Teleportation
- Arcane
- Beast
|
| Hit
| |
| actionType
| - Standard Action
- Move Action
|
| rangemod
| |
| dbkwik:dungeons/pr...iPageUsesTemplate
| |
| Range
| |
| Defense
| |
| Special
| - You can use this power any number of times per encounter, with the limitation that you can only use this power to teleport a maximum of 12 squares per encounter.
|
| date created
| |
| Status
| |
| Name
| - Shadowstrike
- Shadow Jump
- Flickering Shadows
|
| Type
| |
| flavor
| - You step back into the darkness, then flit behind your foe, so fast that they see only flickering shadow before your blade finds them.
- You dance so fast that your foe sees only a flickering shadow. You and your spiritshadow strike him down before he sees the shadows assail him.
- Stepping into the shadow, you dance past your foes into the darkness behind them, so fast that all they see is a shadow flitting from darkness to darkness.
|
| Class
| |
| Target
| |
| Usage
| |
| Owner
| |
| Effect
| - Teleport up to 6 squares. This teleportation must begin and end in an area of dim light or darkness.
- Teleport 4 squares before you attack. This teleportation must begin and end in an area of dim light or darkness.
- You and your beast can teleport a combined distance of up to 4 squares. This teleportation must begin and end in an area of dim light or darkness. You can divide this distance between you and your beast as you choose.
|
| secondaryattack
| |
| miss
| |
| secondarydefense
| |
| secondaryhit
| |
| secondarytarget
| |
| abstract
| - Prerequisite: Rogue, Trained in Acrobatics
|