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| - Wisps are one of the original five Shades that appeared in Orpheus. They can use thier abilities to extend and strengthen their natural charisma. Wisps are generally the most extroverted of the Shades, reveling in attention and adoration, and generally take things less seriously than others. They tend to be naturally charming, have an excellent sense of humor, a good sense of showmanship, or all of the above that they use to great effect with their abilities. Typical Natures for Wisps include Bon Vivant, Child, and Conniver.
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| abstract
| - Wisps are one of the original five Shades that appeared in Orpheus. They can use thier abilities to extend and strengthen their natural charisma. Wisps are generally the most extroverted of the Shades, reveling in attention and adoration, and generally take things less seriously than others. They tend to be naturally charming, have an excellent sense of humor, a good sense of showmanship, or all of the above that they use to great effect with their abilities. Typical Natures for Wisps include Bon Vivant, Child, and Conniver. The name Wisp is based in the tales of the “will-o’-the-wisp,” a sinister light that would lead lost travelers to their doom. The influence of this story is highly reflected in their Manifestation forms and their First-Tier ability, Unearthly Repose. Because Wisps would rather manipulate others through their own charm and skills, they do not favor the more direct methods of the Skinriders. Therefore, Wisps are banned from taking Skinrider Horrors. Wisp, unlike many of the other Shades, does not correspond strongly with any one or two Arcanoi from Wraith: The Oblivion; however, Storm-Wending seems to have origins in Argos, and Beckon Relic and Consume in the forbidden art of Flux.
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