Image:Souljar.PNG The Underdark familiar is the Soul Jar. As with other familiars, you use it by paying 20 health points per level, which you can do up to 5 times. If you die then you will respawn at the Jar's location with 20 health points for each level of familiar, and the familiar will be reset to level 0. This does not, however, reset the count of 5 uses. The Soul Jar will not work if:
* the user is killed by Light damage (or the Sphere of Healing, if he was a Lich)
* the user dies while in water (the finishing blow must knock the opponent into the water), or if the Jar was sunk
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rdfs:label
| - Arcanists/Book of Underdark
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rdfs:comment
| - Image:Souljar.PNG The Underdark familiar is the Soul Jar. As with other familiars, you use it by paying 20 health points per level, which you can do up to 5 times. If you die then you will respawn at the Jar's location with 20 health points for each level of familiar, and the familiar will be reset to level 0. This does not, however, reset the count of 5 uses. The Soul Jar will not work if:
* the user is killed by Light damage (or the Sphere of Healing, if he was a Lich)
* the user dies while in water (the finishing blow must knock the opponent into the water), or if the Jar was sunk
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dcterms:subject
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dbkwik:funorb/prop...iPageUsesTemplate
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abstract
| - Image:Souljar.PNG The Underdark familiar is the Soul Jar. As with other familiars, you use it by paying 20 health points per level, which you can do up to 5 times. If you die then you will respawn at the Jar's location with 20 health points for each level of familiar, and the familiar will be reset to level 0. This does not, however, reset the count of 5 uses. If the Jar falls into the water but is still floating, it will still work (but you will be summoned in water and have to use your turn to teleport out of it). However, if the Jar is sunk it will then work as if you died while in water. (A Jar can be sunk if an arcanist or minion gets drowned at the Jar's location). The Soul Jar will not work if:
* the user is killed by Light damage (or the Sphere of Healing, if he was a Lich)
* the user dies while in water (the finishing blow must knock the opponent into the water), or if the Jar was sunk The Soul Jar is the only familiar that doesn't follow you, instead remaining where you were when you last increased its level. The only way to move it is to use it again in a different location, as long as all 5 uses have not been used.
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