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| - Blurb Midnightpaw has always been one for loyalty, to the warrior code, and her Clan. But when a peaceful gathering one late leaf-bare turns into a frightful decision, Midnightpaw must decide whether she should die trying to accomplish an impossible ambiton with her Clan, or step beyond the borders of love, loyalty, pain, sadness, death, time, and even the warrior code.
- Beyond the Borders is the sixth scenario in Revolt of the Beastmasters, the seventh part of Heroes Chronicles. When Tarnum's army left the Erathian lands and entered the swamp, they discovered why Mad King Gryphonheart hadn't entered the battle himself: he'd marched his forces around Tarnum's soldiers to stop them from escaping. The rebels were surrounded, outnumbered ten to one, and Mad King Gryphonheart wasn't taking prisoners. With his superior tactics, Tarnum managed to defeat Mad King Gryphonheart's vanguard.
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abstract
| - Beyond the Borders is the sixth scenario in Revolt of the Beastmasters, the seventh part of Heroes Chronicles. When Tarnum's army left the Erathian lands and entered the swamp, they discovered why Mad King Gryphonheart hadn't entered the battle himself: he'd marched his forces around Tarnum's soldiers to stop them from escaping. The rebels were surrounded, outnumbered ten to one, and Mad King Gryphonheart wasn't taking prisoners. At first, Tarnum was only facing his vanguard, but even then, his men were outnumbered. But the Mad King sent his troops to attack in the middle of the night, despite the fact that the Mudlanders could see far better than the Erathians in the dark. Every man in the strike force was killed or fled for his life, and Tarnum realized that the darkness could be an ally. He told his men to make nighttime raids against the Erathian camps. The Mudlanders inflicted more than four times their number in casualties, and Tarnum knew that as long as he kept up the attacks, the Erathians would never feel safe, and their morale would be destroyed. Adamina and the other wisewomen showed Tarnum their suggestions for Mudlander laws. They were similar to the unwritten laws of the barbarians that Tarnum had grown up with, but with stricter rules against slavery. Tarnum told her that he was thinking about naming Droglo as his second, but he'd like their approval first. She told him they would think about it. In order to gain allies, Tarnum sent Droglo in secret to the barbarians, asking for an alliance. He returned days later with a serious wound on his face and told Tarnum that they had forced him to duel one of their best warriors, which Tarnum knew was a serious violation of barbarian custom - if they wanted to test Tarnum's strength, they would duel him, not his messenger. The barbarians demanded twice the payment that Tarnum had offered, and said that if he didn't pay, perhaps the Erathians would. Tarnum felt ashamed at the mercenary attitude of his people, particuarly since he was personally responsible for their bloodthirst and dishonorable ways. With his superior tactics, Tarnum managed to defeat Mad King Gryphonheart's vanguard.
- Blurb Midnightpaw has always been one for loyalty, to the warrior code, and her Clan. But when a peaceful gathering one late leaf-bare turns into a frightful decision, Midnightpaw must decide whether she should die trying to accomplish an impossible ambiton with her Clan, or step beyond the borders of love, loyalty, pain, sadness, death, time, and even the warrior code.
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