About: Disassemble   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To disassemble a computer program means to translate a machine language program into an assembly language program, which is easier for a programmer to understand.

AttributesValues
rdf:type
rdfs:label
  • Disassemble
rdfs:comment
  • To disassemble a computer program means to translate a machine language program into an assembly language program, which is easier for a programmer to understand.
  • Both noted and unnoted items can be disassembled. Some items disassemble in batches - for example, most ammunition disassembles in batches of 50. Up to 60 batches (normally 60 items, or 3000 ammunition, etc) will be automatically disassembled per use of disassemble. Analyse can be used to know what materials the item can be disassembled into, but using it is not a requirement to disassemble the item. Disassembly takes 2 game ticks (1.2 seconds) per batch, giving an absolute maximum of 3000 sets per hour.
Level
  • 1808080(xsd:integer)
dcterms:subject
animresize
  • 150(xsd:integer)
Spellbook
  • All
anim
  • Disassemble.gif
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Disassemble
Type
  • Skilling
Exp
  • 0(xsd:integer)
Members
  • Yes
Update
  • New Skill - Invention
Cost
  • None
Release
  • 2016-01-25(xsd:date)
abstract
  • To disassemble a computer program means to translate a machine language program into an assembly language program, which is easier for a programmer to understand.
  • Both noted and unnoted items can be disassembled. Some items disassemble in batches - for example, most ammunition disassembles in batches of 50. Up to 60 batches (normally 60 items, or 3000 ammunition, etc) will be automatically disassembled per use of disassemble. Analyse can be used to know what materials the item can be disassembled into, but using it is not a requirement to disassemble the item. Disassembly takes 2 game ticks (1.2 seconds) per batch, giving an absolute maximum of 3000 sets per hour.
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