About: Garrador/gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Garradores behave much differently from any other enemies in Resident Evil 4. Most notably they are blind, and do not actively pursue the player. Instead, they attack based on sound. Gunshots and running will cause Garradores to hone on the player's position. Being covered in armor, the Garrador is almost completely protected. They can only be damaged by the exposed Plaga on their back. During their rush attack, they can get their claws stuck in a wall and will struggle to free themselves for a while.

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  • Garrador/gameplay
rdfs:comment
  • Garradores behave much differently from any other enemies in Resident Evil 4. Most notably they are blind, and do not actively pursue the player. Instead, they attack based on sound. Gunshots and running will cause Garradores to hone on the player's position. Being covered in armor, the Garrador is almost completely protected. They can only be damaged by the exposed Plaga on their back. During their rush attack, they can get their claws stuck in a wall and will struggle to free themselves for a while.
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dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • Garradores behave much differently from any other enemies in Resident Evil 4. Most notably they are blind, and do not actively pursue the player. Instead, they attack based on sound. Gunshots and running will cause Garradores to hone on the player's position. Being covered in armor, the Garrador is almost completely protected. They can only be damaged by the exposed Plaga on their back. During their rush attack, they can get their claws stuck in a wall and will struggle to free themselves for a while. There are two varieties of Garrador. "Normal-type"(通常タイプTsūjō taipu), with a health value of 3500-4000 hp, and "Full-body armor type"(全身鎧タイプZenshin yoroi taipu), with a health value of 5500 hp.
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