About: Fanala Bridkind   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fanala Bridkind is a human techno mage. A human who fled Dalaran when the Scourge came, she stowed away on a goblin merchant ship and found herself in Ratchet. Feelings about arcanists being at a low, she apprenticed herself with a tinker and used subtle magic to aid her when her tinkering abilities proved insufficient. Soon she was melding the two skillfully and caught the attention of Grimm Onearm. Her fireball-firing pistol, while being nearly as dangerous to the attacker as her target, impressed him sufficiently to appoint her in charge of the weaponsmithing of the House. She has lost only three fingers to her art, but wears the scars like badges, and enjoys showing off the weapons that claimed her digits. She also keeps body parts of any undead she takes down with her weapons, display

AttributesValues
rdfs:label
  • Fanala Bridkind
rdfs:comment
  • Fanala Bridkind is a human techno mage. A human who fled Dalaran when the Scourge came, she stowed away on a goblin merchant ship and found herself in Ratchet. Feelings about arcanists being at a low, she apprenticed herself with a tinker and used subtle magic to aid her when her tinkering abilities proved insufficient. Soon she was melding the two skillfully and caught the attention of Grimm Onearm. Her fireball-firing pistol, while being nearly as dangerous to the attacker as her target, impressed him sufficiently to appoint her in charge of the weaponsmithing of the House. She has lost only three fingers to her art, but wears the scars like badges, and enjoys showing off the weapons that claimed her digits. She also keeps body parts of any undead she takes down with her weapons, display
dcterms:subject
dbkwik:wowwiki/pro...iPageUsesTemplate
Name
  • Fanala Bridkind
Sex
  • Female
Character
Race
  • Human
abstract
  • Fanala Bridkind is a human techno mage. A human who fled Dalaran when the Scourge came, she stowed away on a goblin merchant ship and found herself in Ratchet. Feelings about arcanists being at a low, she apprenticed herself with a tinker and used subtle magic to aid her when her tinkering abilities proved insufficient. Soon she was melding the two skillfully and caught the attention of Grimm Onearm. Her fireball-firing pistol, while being nearly as dangerous to the attacker as her target, impressed him sufficiently to appoint her in charge of the weaponsmithing of the House. She has lost only three fingers to her art, but wears the scars like badges, and enjoys showing off the weapons that claimed her digits. She also keeps body parts of any undead she takes down with her weapons, displaying them proudly in her room.
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