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An Entity of Type : dbkwik:resource/Brw3Pg95M_OPoA4iI4eVdw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Menu
  • Menu
  • Menu
  • Menu
  • Menu
  • Menu
rdfs:comment
  • Interprete Lanzamiento Apariciones Duración Álbum Anterior soundtrack Siguiente soundtrack Este es un Soundtrack del álbum Resident Evil 5 Original Soundtrack.
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  • Menu o Memu son una especie de criaturas voladoras. Aparecen en Metroid y en Super Metroid. Una versión mimetizada por el Parásito X de esta especie y conocido como Menu-X aparece en Metroid Fusion. Son nativos de Zebes habitando la Tierra de Kraid y Maridia.
  • Menu is a track on disk 3 of the BIOHAZARD 5 ORIGINAL SOUNDTRACK. It plays for 02:05.
  • Stats are variables used by the Remnants of Skystone engine to determine different effects while fighting in Remnants of Skystone. Every stat, except Health, equal 10 on level 1 and go up by one every level up. Health starts at 200 and goes up by 10 every level up. Stats can also be increased by buying weapons or by using the Spectra Circuit (Nidarian Guard members only).
  • Menu is a tool in Powder Game that changes the layout of the menu of elements. There are two options: * STR: This is the abbreviation for "string," which indicates that the full names of the elements are displayed on the menu. With this option, the menu has the "classic" view that it had by default from its release to ver6.8. * NUM: This is the abbreviation for "number," which indicates that the first letter of the element or tool and the number of dots or instances of that particular element or tool are displayed on the menu. Ver6.9 first made this menu display possible.
  • From [[w:|]][[Category: derivations|Menu]] menu.
  • This button exits in the menu and resumes the game.
  • This is where items are held.
  • The menu is a collective feature of games, and utilities that allows configuration settings to be set.
  • The Carmageddon games are organized by menus. Although, all games have a different structure. Some have a single menu with almost every option, while others have menus inside menus inside menus.
  • The Menu is a crucial part of Lumber Tycoon 2 that offers several different features required to play the game. The Menu is found as a white box with the word Menu in the center-top of the screen. Once opened, there will be several different options that allow you to enhance your experience on this game. There are eight different options in the Menu: 1. * Load 2. * Whitelist 3. * Blacklist 4. * Changelog 5. * Get Money 6. * Send Money 7. * Music On/Off 8. * Credits
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  • A menu is a list of commands presented to the user of a computer or communications system.
  • The menu provides quick access to many of the interface windows in the game. You can access the Hero, Inventory, Inventory Bags, Skills, Quest Log, Map Travel, Map Area, Observe, Friends, Guild, Party, Score Chart, Help, Options, and Log Out window from this menu.
  • Allows specific configuration and functions of plugins. Every plugin is free and registers its own menu entries under this heading, so no general description can be given.
  • A menu is a readable listing of available selections for customers in bars, cafes and restaurants, as well as computer users. The Shipyard Bar featured a menu with a beverage on its cover. (Star Trek) The mess hall aboard USS Discovery in 2256 included a menu display for Earth, showing choices for breakfast, lunch, and dinner, as well as miscellaneous items. (DIS: "Lethe") The waiter Edouard kept a glass menu when presenting Captain Jean-Luc Picard a table at the holographic recreation of the Café des Artistes. (TNG: "We'll Always Have Paris" )
  • From the Menu, the following windows can be accessed: * Profile (P) - Opens the Profile Window to display the character portrait and level. * Inventory (I)- Opens up the Inventory Window. * Skills (K) - Opens up the Skills Window. * Quests (J) - Opens up the Quests Window. * World Map (M) - Opens up the world map display. * Macro (U) - Opens up the Macro Window. * Private Store (Y) - Opens the private store window. * Community Tab - Find Friend (V), Alliance (L), Legion (G), Aion Answers, Game Guide, Memo Pad * Support - Help & Support (H), Change Channel, System Menu (O)
  • Le menu dans le jeu, si vous n'avez pas changé son emplacement, se trouve dans le coin inférieur gauche de l'écran. Un clic ouvre le menu vers le haut. Toutes les autres fenêtres du jeu sont accessibles par ce menu. Dans l'ordre à partir du haut, nous avons la fenêtre d'Héros, celle de l'Inventaire puis de l'Inventaire des sacs, la fenêtre des Compétences et caractéristiques, le Journal de quêtes, la Carte, la Carte de mission, Regarder qui permet de voir des parties PvP, la liste des Amis, la fenêtre de Guilde, la fenêtre de Recherche de groupe, le Tableau des scores, la fenêtre des Options et finalement, l'option de se déconnecter. Vis à vis de chaque élément de menu, on peut voir le raccourci clavier associé.
  • The navigable part of the menu is in a list format, traversed using the cursor controlled by the D-pad. The core features of the menu allow the player to configure their party setup, to view their inventory, and to Configure the game's settings. The menu is also usually where the player can choose to save, more commonly in the older games where the World Map module and its save anywhere capability is used. The menu can be exited with the cancel button.
  • The Menu, which can be brought up from the garden with the 'X' button (Image:Button x.png), provides you with access to everything a gardener starting out in the Viva Piñata Universe would require. * Shovel lets you access the shovel. This can also be done by pressing up on the directional pad. * Label Designer is used to create your own labels for your Piñatas. * Surface Packets are accessible here, as well as by pressing right on the d-pad. * The Village can be accessed here. This is where you'll find the shops necessary to turn your garden into a paradise for piñata and fulfill those pesky romance dance requirements. * The Journal, which provides access to information and statistics, can be accessed here. * The Post Office allows you to pack piñata into a crate and
  • In Second Life a great deal of interaction is done through menus. The most common kinds are the drop down menus at the top of the Client Window or in subsidiary windows such as the Inventory Window, pop up menus which are often seen attached to items in the inventory window, and in pie menus which are seen if an inworld object or avatar has a menu associated with them. Pop-up Menus are typically used inside of dialog windows, most especially the inventory window, and in the Contents tab of the Edit Window.
  • Menu window The Menu window is where you create your Menu design, add buttons and to link them with other Menus or movies. In the real world, creating Menus and links is the main creative task of the DVD authoring process and it determines how polished and professional the final DVD product will look. Therefore DVD-lab puts a strong emphasis on this area of DVD creation. We can say with confidence that the Menu creation module of DVD-lab surpasses that of almost every other DVD authoring tool. The Menu window basics Safe Area for Widescreen menus Basic design 16:9 Menus Displaying menus on TV.
  • The Menu is a recurring gameplay feature within the Breath of Fire series, being a key attribute in each game. The menu may be accessed from the Field or World Map by pressing a specifically assigned button. Once opened, the menu displays information about playable characters, Zenny, time spent, etc. The menu may be dismissed with the cancel button.
sameAs
Length
  • 125.0
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dcterms:subject
Especie
  • Menu
dbkwik:resource/6d-o-uiKKj2CynZs-PQJgw==
  • Arte oficial
texto
  • 'Pueden pasar a través de rocas y paredes. Ten cuidado cuando caigan sobre Samus en grupos. Son el enemigo más débil en el escondite, así que depende de tí destruirlos.'
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  • Cualquier arma
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  • m
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  • Poco violentos, atacan siempre en grupo
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  • Azul
Juegos
  • Metroid
  • Super Metroid
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  • Golpes físicos
tamañoimagen
  • 75(xsd:integer)
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