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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Melee Attacks are attacks that require and use axes, hammers, daggers, swords, or scythes. As a result, Melee Attacks require an attacker to be within adjacent range of his target(s).

AttributesValues
rdfs:label
  • Melee Attack
  • Melee attack
rdfs:comment
  • Melee Attacks are attacks that require and use axes, hammers, daggers, swords, or scythes. As a result, Melee Attacks require an attacker to be within adjacent range of his target(s).
  • This character can attack only enemies adjacent to it.
  • A melee attack is an attack that a creature can do up close. All creatures have a melee attack. This is contrasted with ranged attacks. A melee unit is a unit that has no ranged attack.
  • The melee attack is an attack only useful at close range. It does decent damage, but the speed of the attack is determined by the weapon being used. It usually only takes 3 melee attacks to kill a multiplayer opponent at full health, however, in The Conduit the SMAW only took 2 melee attacks to kill an online opponent at full health. In Conduit 2, a backstab, AKA a melee attack from behind, will usually kill an opponent in one hit, however, The Conduit did not feature Backstabs.
  • The Melee Attack is the most basic part of The Condut and Conduit 2. That said, it must still be thought of as a weapon, however basic it may be. Melee attacks are not technically a true weapon, but nonetheless still a good way to kill an enemy. The Melee Attack has not changed much in Conduit 2, but has changed a bit. The biggest difference being that it can now become a Backstab, which deals more damage. Another big change is that Upgrades now effect Melee Attacks and Backstabs.
  • Melee Attack is a basic ability used by NPCs and creatures in combat. It applies damage based on the attacker's Weapon Damage.
  • Melee Attack is the technology used to unlock and enhance hand-to-hand combat. or rother, Sword-to-Sword! Melee Attack 1 leads to: Swordsmen (with Armour!) Light Cavalry (with War Horses!) Melee Attack 2.
  • Melee is a word borrowed from French (mêlée, pronounced /mε'lε/) meaning hand-to-hand, close-quarters combat. Melee attacks are in contrast to ranged attacks, performed at a distance, such as shooting bullets, throwing fireballs or firing rockets.
  • A Melee Attack is the term used to refer to direct, physical, face-to-face combat between any two units. A Melee Attack is performed when a single unit moves adjacently to an enemy target on the battlefield, and then assaults it directly with weapons, claws, teeth, or whatever other physical weapons are available.
  • In Destiny, each player class has a unique melee ability that helps to distinguish it from other classes. Melee attacks cannot be changed or customized. In addition, certain enemies may use melee weapons such as swords or sharp claws to attack players.
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dbkwik:masterofmag...iPageUsesTemplate
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Name
  • Melee Attack
Type
  • Damage
abstract
  • Melee Attacks are attacks that require and use axes, hammers, daggers, swords, or scythes. As a result, Melee Attacks require an attacker to be within adjacent range of his target(s).
  • This character can attack only enemies adjacent to it.
  • Melee is a word borrowed from French (mêlée, pronounced /mε'lε/) meaning hand-to-hand, close-quarters combat. Melee attacks are in contrast to ranged attacks, performed at a distance, such as shooting bullets, throwing fireballs or firing rockets. Melee attacks are featured in Doom, Heretic, Hexen and Strife. A number of the Doom monsters can perform melee attacks in the form of clawing, biting or punching. Demons and Spectres are melee attackers only, while others have both melee and ranged attacks—these are the Imp, Cacodemon, Revenant, Hell Knight and Baron of Hell. Players can perform melee attacks using the fists or the chainsaw. Lost Souls may be seen like melee attackers only, but in fact the game treats them like living projectiles for all purposes except monster infighting targets.
  • A melee attack is an attack that a creature can do up close. All creatures have a melee attack. This is contrasted with ranged attacks. A melee unit is a unit that has no ranged attack.
  • The melee attack is an attack only useful at close range. It does decent damage, but the speed of the attack is determined by the weapon being used. It usually only takes 3 melee attacks to kill a multiplayer opponent at full health, however, in The Conduit the SMAW only took 2 melee attacks to kill an online opponent at full health. In Conduit 2, a backstab, AKA a melee attack from behind, will usually kill an opponent in one hit, however, The Conduit did not feature Backstabs.
  • The Melee Attack is the most basic part of The Condut and Conduit 2. That said, it must still be thought of as a weapon, however basic it may be. Melee attacks are not technically a true weapon, but nonetheless still a good way to kill an enemy. The Melee Attack has not changed much in Conduit 2, but has changed a bit. The biggest difference being that it can now become a Backstab, which deals more damage. Another big change is that Upgrades now effect Melee Attacks and Backstabs.
  • Melee Attack is a basic ability used by NPCs and creatures in combat. It applies damage based on the attacker's Weapon Damage.
  • A Melee Attack is the term used to refer to direct, physical, face-to-face combat between any two units. A Melee Attack is performed when a single unit moves adjacently to an enemy target on the battlefield, and then assaults it directly with weapons, claws, teeth, or whatever other physical weapons are available. Unlike Ranged Attacks, Melee Attacks cannot be performed at a distance - they require close proximity since physical contact is always made by the two units. This close proximity allows the attacker to also simultaneously unleash "subsidiary" attacks, including Breath, Thrown, Gaze and Touch Attacks, which can significantly increase the damage caused to the target. On the downside, the close proximity also gives the target an opportunity to make a Counter Attack against the assailant - a process that occurs simultaneously with the Melee Attack. In other words, the target gets to inflict its own damage upon the assailant, putting both units at risk. All Melee Attacks deliver Melee Damage by default, which is intended to cause actual File:Icon Damage.png to the target - potentially killing one or more of its File:Icon Figure.png . Again, if the attacker and/or the defender possess any Special Attacks, these are often executed as part of the Melee Attack and may cause all sorts of subsidiary harm to either unit. Most units do not possess such attacks, and thus will only deliver Melee Damage. Initiating a Melee Attack on an enemy unit takes a number of Movement Points equal to 50% of the attacker's Movement Allowance. A Melee Attack may not be performed by a File:Icon Movement Ground.png or File:Icon Movement Water.png unit against a File:Icon Movement Air.png unit, unless special conditions apply.
  • Melee Attack is the technology used to unlock and enhance hand-to-hand combat. or rother, Sword-to-Sword! Melee Attack 1 leads to: Swordsmen (with Armour!) Light Cavalry (with War Horses!) Melee Attack 2.
  • In Destiny, each player class has a unique melee ability that helps to distinguish it from other classes. Melee attacks cannot be changed or customized. In addition, certain enemies may use melee weapons such as swords or sharp claws to attack players. Melee attacks used by players can inflict high amounts of damage, in many instances seeming to destroy low-level enemies with a single blow, fellow Guardians and heavier enemy infantry in two, but requiring more against stronger enemy leaders, Majors and Ultras. The specific characteristics and particular amounts of damage caused by particular melee attacks varies depending on the selected subclass.
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