About: Maritime Guild   Sponge Permalink

An Entity of Type : dbkwik:resource/_hRTqgtF_huKY9IHx4fjbA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Maritime Guild is a type of Town Building. It can be constructed only by the Barbarians, High Men and Orcs. To construct a Maritime Guild, a town must be immediately adjacent to a Shore tile, and must already contain both the Ship Yard and the Armory. The Maritime Guild's base construction cost is File:Icon Production.png . The Maritime Guild has no continuous effects of its own, but still requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, a Maritime Guild can be sold back for File:Icon Gold.png .

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rdf:type
rdfs:label
  • Maritime Guild
rdfs:comment
  • A Maritime Guild is a type of Town Building. It can be constructed only by the Barbarians, High Men and Orcs. To construct a Maritime Guild, a town must be immediately adjacent to a Shore tile, and must already contain both the Ship Yard and the Armory. The Maritime Guild's base construction cost is File:Icon Production.png . The Maritime Guild has no continuous effects of its own, but still requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, a Maritime Guild can be sold back for File:Icon Gold.png .
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dbkwik:masterofmag...iPageUsesTemplate
Race
  • * Barbarians * High Men * Orcs
abstract
  • A Maritime Guild is a type of Town Building. It can be constructed only by the Barbarians, High Men and Orcs. To construct a Maritime Guild, a town must be immediately adjacent to a Shore tile, and must already contain both the Ship Yard and the Armory. The Maritime Guild's base construction cost is File:Icon Production.png . The only purpose of the Maritime Guild is to unlock construction of Warships. This is an advanced naval vessel, capable of moving across Oceans and carrying up to 2 Walking units in its cargo hold. However the ship's primary purpose is for warfare, having a strong Ranged Attack that can be used an unlimited number of times during combat. This can be exploited to create a very powerful navy that can attack anywhere and win almost any battle. The Maritime Guild has no continuous effects of its own, but still requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, a Maritime Guild can be sold back for File:Icon Gold.png .
is req of
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