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An Entity of Type : dbkwik:resource/jrbs4cRaiR0ABiRaJ1CkLA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Special attacks (必殺技, Hissatsuwaza, "Finisher Technique" or "Sure-Killing Art") are moves available to all fighters in the Street Fighter games. Some circles and other fighting games merely refer to them as "special moves" instead. The Japanese name is often used as a term for a type of special move associated to a certain fighter or fighting style, and is often traditionally the Japanese name for "special attacks" in many fighting games.

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  • Special Attack
  • Special Attack
  • Special Attack
  • Special attack
  • Special Attack
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  • Special attacks (必殺技, Hissatsuwaza, "Finisher Technique" or "Sure-Killing Art") are moves available to all fighters in the Street Fighter games. Some circles and other fighting games merely refer to them as "special moves" instead. The Japanese name is often used as a term for a type of special move associated to a certain fighter or fighting style, and is often traditionally the Japanese name for "special attacks" in many fighting games.
  • Special Attack is a Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).
  • Special attack on erikoismallinen hyökkäys, joka mahdollistaa suurempiin damagemääriin tai väliaikaisesti korkeampiin tasoihin. Special Attack vie Special Attack Poweria, joka latautuu vähitellen. Free-to-play aseilla ei ole erikoishyökkäyksiä. Memberien aseista kaikilla dragon-aseilla on oma erikoishyökkäyksensä, mutta myös monilla muilla erikoisaseilla.
  • Special Attacks first appear in the game Mario & Luigi: Bowser's Inside Story. Bowser, Mario and Luigi are able to use these, which each special attack using a certain amount of Special Points, or SP. Special Attacks even have a menu section in the Star Menu, where the player can watch demos and practice the attacks.
  • Kategorie:Überarbeitungsbedürftig Special Attack ist etwas, was nur manche Bakugan haben. Kategorie:Special Attack
  • Many figures have "Special Attacks" which differ from regular attacks in that they follow unique rules, often listed on the card. A Special attack is used instead of a normal attack but will not gain any attack bonuses when used, such as height advantage. This is a crucial rule to remember because the special attack already exists as a game-changing ability. It can be see as something specific to that unit and that unit alone, outside of any advantages he/she might get from surroundings or other characters.
  • A Special Attack Bakugan is a Bakugan with a special feature that may range from spinning to double sided to heavy metal. The Gundalian Invaders Special Attacks are called Super Assault Bakugan.
  • thumb|left|160pxSpeciale aanvallen zijn aanvallen die iets anders doen dan de normale aanval van dat wapen. Speciale aanvallen zijn meestal van dragon wapens, maar sommige wapens andere wapens hebben ook een speciale aanval, zoals de rune throwing axe. De meeste speciale aanvallen hebben een balkje in het aanval type scherm (de gekruisde zwaarden). Als er op dit balkje geklikt word zal het wapen een speciale aanval uitvoeren, ieder wapen gebruikt een verschillend percentage van het speciale aanval balkje, dus sommige aanvallen kunnen 2, 3 of 4 keer achter elkaar worden gedaan. Het speciale aanval balkje word automatisch herladen.
  • The term "Special Attack" describes a group of Attack Types, all of which have one thing in common: Special Attacks can only be performed alongside conventional attacks. There are four main types of Special Attacks in the game. Three of these (Thrown Attacks, Breath Attacks, and Gaze Attacks) are short range attacks that can only be executed as part of the Melee Attack sequence. The fourth type of Special Attack, called Touch Attacks, are essentially added effects that can be attached to other Attack Types that a unit makes, including Ranged Attacks, and even short range Special Attacks! Furthermore, Fear Attacks are considered a fifth, "unofficial" type of Special Attack, although they are not actually offensive in nature.
  • A special attack (known also by other names, such as superpowers, hidden skills, secret techniques and the like) is a literary device of fiction, particularly comic books, manga and anime, though this is not universal; video games, primarily those in the fighting genre, feature these attacks as well. The term refers to an advanced move or strike which goes above and beyond of that of the norm. For example, a simple kick may be considered a normal attack, because it only hits one target, whereas a butterfly kick, designed to hit multiple targets, might be considered a special attack.
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  • FOBOS
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  • 2(xsd:integer)
Effects
  • Improve melee combos and special attacks
abstract
  • Special attacks (必殺技, Hissatsuwaza, "Finisher Technique" or "Sure-Killing Art") are moves available to all fighters in the Street Fighter games. Some circles and other fighting games merely refer to them as "special moves" instead. The Japanese name is often used as a term for a type of special move associated to a certain fighter or fighting style, and is often traditionally the Japanese name for "special attacks" in many fighting games.
  • A special attack (known also by other names, such as superpowers, hidden skills, secret techniques and the like) is a literary device of fiction, particularly comic books, manga and anime, though this is not universal; video games, primarily those in the fighting genre, feature these attacks as well. The term refers to an advanced move or strike which goes above and beyond of that of the norm. For example, a simple kick may be considered a normal attack, because it only hits one target, whereas a butterfly kick, designed to hit multiple targets, might be considered a special attack. It is somewhat unclear what qualifies as a special attack as opposed to normal or even higher moves. For example, within the Street Fighter game series, Ryu's fireball (the Hadōken) is considered a special attack, but his super fireball (Shinkū hadōken) is considered a super attack. A common definition is that a special attack is one which causes damage to an opponent even if blocked. Contrast this with the anime Ranma ½, where everything not a basic punch or kick is considered a special attack. To expound this further, compare the superheroine Starfire, whose starbolts would be considered a special attack. All Tamareaneans can convert ultraviolet radiation into energy for flight, however her starbolts are the results of various scientific experiments performed on her. Special attacks may not be attacks, per se; for example, a supervillain that could stop time in order to rob a bank might be said to be using a special attack, even if it is not actually an offensive technique. Several manga outside of action or fantasy genres feature various (and sometimes odd) special attacks, such as a particular cooking technique or an unstoppable overhand tennis move. Magic, depending on the medium, could be considered a special attack as well. The amount of time and skill required to master a special attack varies from medium to medium. A particular sword move that might take one character decades to master, another character might learn within three days (a key example being in the Dragonball series, in which Son Goku learned nigh-instantaneously the Kamehameha Wave, which had taken martial arts master Muten Roshi five decades to develop). Also his Spirit Bomb is a special attack one which King Kai taught him. Other charchters were able to utilize this attack at points, but only Goku and King Kai could create it. Some, in particular comic book superheroes, might be born with the powers; others might gain them as a result of exposure to conditions that will bestow them. Others still might learn it through intensive training, or receive it through technology. There are also examples of so-called special attacks in the real world. The aforementioned butterfly kick is one such example, as is the "one strike kill" techniques of Iaido and Battojutsu.
  • Special Attack is a Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).
  • Special attack on erikoismallinen hyökkäys, joka mahdollistaa suurempiin damagemääriin tai väliaikaisesti korkeampiin tasoihin. Special Attack vie Special Attack Poweria, joka latautuu vähitellen. Free-to-play aseilla ei ole erikoishyökkäyksiä. Memberien aseista kaikilla dragon-aseilla on oma erikoishyökkäyksensä, mutta myös monilla muilla erikoisaseilla.
  • Special Attacks first appear in the game Mario & Luigi: Bowser's Inside Story. Bowser, Mario and Luigi are able to use these, which each special attack using a certain amount of Special Points, or SP. Special Attacks even have a menu section in the Star Menu, where the player can watch demos and practice the attacks.
  • The term "Special Attack" describes a group of Attack Types, all of which have one thing in common: Special Attacks can only be performed alongside conventional attacks. There are four main types of Special Attacks in the game. Three of these (Thrown Attacks, Breath Attacks, and Gaze Attacks) are short range attacks that can only be executed as part of the Melee Attack sequence. The fourth type of Special Attack, called Touch Attacks, are essentially added effects that can be attached to other Attack Types that a unit makes, including Ranged Attacks, and even short range Special Attacks! Furthermore, Fear Attacks are considered a fifth, "unofficial" type of Special Attack, although they are not actually offensive in nature. During the Melee Attack process, a unit will deliver as many Special Attacks as it is allowed to make. These are executed in a strict sequence: the attacker's short range ability occurs first, followed by the defender's Gaze Attack(s), if any (other short range abilities may not be used when Counter Attacking), and finally the exchange of Melee Damage between the attacker and defender. Fear Attacks occur just before the opposing unit would deliver its Melee Damage, while Touch Attacks are simultaneous with both short range attacks and Melee Damage (and may thus be performed more than once during the sequence). The timing of a Special Attack within this sequence has a lot of bearing on its potential tactical usefulness: the sooner it occurs, the more it reduces the risk of damage to the unit performing it. A unit can only make a Special Attack if it possesses an appropriate Unit Ability, Unit Enchantment, or Magical Item. The source of a Special Attack also defines which Damage Type(s) it delivers - and thus what kind of effect the attack will have on the target. For example, the File:Ability StoningGaze.png Stoning Gaze ability allows the unit to make a Gaze Attack delivering Stoning Damage, which forces the target to File:Icon Resist.png or be turned to stone (i.e. die). The source of the Special Attack also defines either its Attack Strength, or its File:Icon SpellSave.png .
  • Kategorie:Überarbeitungsbedürftig Special Attack ist etwas, was nur manche Bakugan haben. Kategorie:Special Attack
  • Many figures have "Special Attacks" which differ from regular attacks in that they follow unique rules, often listed on the card. A Special attack is used instead of a normal attack but will not gain any attack bonuses when used, such as height advantage. This is a crucial rule to remember because the special attack already exists as a game-changing ability. It can be see as something specific to that unit and that unit alone, outside of any advantages he/she might get from surroundings or other characters.
  • A Special Attack Bakugan is a Bakugan with a special feature that may range from spinning to double sided to heavy metal. The Gundalian Invaders Special Attacks are called Super Assault Bakugan.
  • thumb|left|160pxSpeciale aanvallen zijn aanvallen die iets anders doen dan de normale aanval van dat wapen. Speciale aanvallen zijn meestal van dragon wapens, maar sommige wapens andere wapens hebben ook een speciale aanval, zoals de rune throwing axe. De meeste speciale aanvallen hebben een balkje in het aanval type scherm (de gekruisde zwaarden). Als er op dit balkje geklikt word zal het wapen een speciale aanval uitvoeren, ieder wapen gebruikt een verschillend percentage van het speciale aanval balkje, dus sommige aanvallen kunnen 2, 3 of 4 keer achter elkaar worden gedaan. Het speciale aanval balkje word automatisch herladen.
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