About: Rapture Cityscape   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rapture Cityscape Diagram : * 'Street' ways interconnect different sections of the city (with their Metro trolley lines used for mass transit) * Scale on left edge show depth with Street level at about 600 feet. * Building heights stop at a depth of ~100 feet to avoid small Ice floes that got past Mt Ryan (which protects the City against icebergs which can extend many hundreds of feet down from the surface). * Concrete Foundations used to support buildings and other structures are dug into the seafloor sediment and imbedded in the bedrock. * Plazas/squares sit in middle of cluster of several taller High-Rise buildings (directly connected to them or by viaducts). They are at 'street' level (and often well above the seafloor). * Crosswise main Streets intersect in the P

AttributesValues
rdfs:label
  • Rapture Cityscape
rdfs:comment
  • Rapture Cityscape Diagram : * 'Street' ways interconnect different sections of the city (with their Metro trolley lines used for mass transit) * Scale on left edge show depth with Street level at about 600 feet. * Building heights stop at a depth of ~100 feet to avoid small Ice floes that got past Mt Ryan (which protects the City against icebergs which can extend many hundreds of feet down from the surface). * Concrete Foundations used to support buildings and other structures are dug into the seafloor sediment and imbedded in the bedrock. * Plazas/squares sit in middle of cluster of several taller High-Rise buildings (directly connected to them or by viaducts). They are at 'street' level (and often well above the seafloor). * Crosswise main Streets intersect in the P
dbkwik:rapturerebo...iPageUsesTemplate
abstract
  • Rapture Cityscape Diagram : * 'Street' ways interconnect different sections of the city (with their Metro trolley lines used for mass transit) * Scale on left edge show depth with Street level at about 600 feet. * Building heights stop at a depth of ~100 feet to avoid small Ice floes that got past Mt Ryan (which protects the City against icebergs which can extend many hundreds of feet down from the surface). * Concrete Foundations used to support buildings and other structures are dug into the seafloor sediment and imbedded in the bedrock. * Plazas/squares sit in middle of cluster of several taller High-Rise buildings (directly connected to them or by viaducts). They are at 'street' level (and often well above the seafloor). * Crosswise main Streets intersect in the Plazas to transfer traffic to other sections of the city, and other Street intersections elsewhere. * Atlantic Express lines run below the Street level in various directions connecting major plazas. * Hills/ridges have smaller buildings built into the contours. Many of the locations the player traveled thru in BS1/BS2 were sprawling complexes of connected buildings like this. * Underground tunnels and caverns used as a 'cheaper' construction technique for farms, manufacturing, industrial and warehousing facilities. * Perpendicular 'Streets' form blocks of low-rise shops and residences. * Secondary Metro trolley lines run independant of the 'Street' system, often following ridges and tunneling thru hills to remain relatively flat. * All buildings have a seafloor airlock for maintenance. * The Lighthouse Bathysphere descends thru a tunnel in Mt Ryan and then emerges to head to the Welcome Center. . . .
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software