Whip Specialist is a multiclass feat available to 10th level characters that have Whip Training. It is parallel with Adept Power. Similar to Adept Power, you can swap one 9th-level or higher daily attack power you know for the entangling whip attack power.[Dr368:67] Entangling Whip Feat power Daily (Special) Range: Requirement: You must be wielding a whip Target: One Creature Attack: Dexterity vs. Reflex
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| - Whip Specialist is a multiclass feat available to 10th level characters that have Whip Training. It is parallel with Adept Power. Similar to Adept Power, you can swap one 9th-level or higher daily attack power you know for the entangling whip attack power.[Dr368:67] Entangling Whip Feat power Daily (Special) Range: Requirement: You must be wielding a whip Target: One Creature Attack: Dexterity vs. Reflex
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| - You must be wielding a whip
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| - 2(xsd:integer)
- Level 15: Increase to 3[W] damage.
- Level 25: Increase to 4[W] damage.
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| - The target is grabbed and knocked prone. The target takes a -5 penalty to escape the grab, and while you have the target grabbed, can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you.
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| abstract
| - Whip Specialist is a multiclass feat available to 10th level characters that have Whip Training. It is parallel with Adept Power. Similar to Adept Power, you can swap one 9th-level or higher daily attack power you know for the entangling whip attack power.[Dr368:67] Entangling Whip Feat power Daily (Special) Range: Requirement: You must be wielding a whip Target: One Creature Attack: Dexterity vs. Reflex Hit: 2[W] + Strength Modifier damage, and the target is grabbed (until escape) and knocked prone. The target takes a -5 penalty to escape the grab, and while you have the target grabbed, can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. Level 15: Increase to 3[W] damage.Level 25: Increase to 4[W] damage. Miss: The target is grabbed (until escape) and knocked prone. The target takes a -5 penalty to escape the grab, and while you have the target grabbed, can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you.
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