About: Mystic Blast   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can release magical energy over a specific target area causing great damage and/or delivering great shock waves of pure force.

AttributesValues
rdf:type
rdfs:label
  • Mystic Blast
rdfs:comment
  • The user can release magical energy over a specific target area causing great damage and/or delivering great shock waves of pure force.
  • Level: Nekomata 5 Spell Resistance: yes Channeling the energies of the Dark Hadou, the Nekomatta rears back and puts her hands at her waist before thrusting forward and releasing a blast of energy. As a standard action, Make a single attack roll against the first creature standing in a 60 foot line, if the attack hits it deals Damage equal to your natural attack along with an additional +1d6 damage per level (Max +20d6). The remaining creatures get a reflex save to take half damage DC: 16+ Strength modifier. Any creature taking damage must make a fortitude save of the same DC or be blinded for 1 round.
dcterms:subject
Row 1 info
  • Release magical energy on a specific target area.
Row 1 title
  • Power/Ability to:
Box Title
  • Mystic Blast
Caption
  • Jiemma can create explosions of magical power using his Blast Magic.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 340(xsd:integer)
BGCOLOR
  • Purple
abstract
  • The user can release magical energy over a specific target area causing great damage and/or delivering great shock waves of pure force.
  • Level: Nekomata 5 Spell Resistance: yes Channeling the energies of the Dark Hadou, the Nekomatta rears back and puts her hands at her waist before thrusting forward and releasing a blast of energy. As a standard action, Make a single attack roll against the first creature standing in a 60 foot line, if the attack hits it deals Damage equal to your natural attack along with an additional +1d6 damage per level (Max +20d6). The remaining creatures get a reflex save to take half damage DC: 16+ Strength modifier. Any creature taking damage must make a fortitude save of the same DC or be blinded for 1 round.
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