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An Entity of Type : dbkwik:resource/I3FatKZaCApRRrmOPDkjVw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Monster Factory is a limited edition building in FarmVille.

AttributesValues
rdf:type
rdfs:label
  • Monster Factory
rdfs:comment
  • The Monster Factory is a limited edition building in FarmVille.
  • Monster Factory (怪獣工場 Kaijū Kōjō?) is the 13th episode of Ultraman Dyna.
  • Monster Factory is the 111th level in Chip's Challenge Level Pack 2. Sort of a modernized Monster Lab of sorts (in fact, Eric Schmidt actually did call it Monster Lab, resulting in the change), Monster Factory requires some pieces of quick timing and a sense of trickery, but not much else. Odd step is recommended.
sameAs
Storage
Level
  • 111(xsd:integer)
dcterms:subject
cost curr type
  • cash
chips available
  • 101(xsd:integer)
last available
  • 20130624(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 375(xsd:integer)
Password
  • LXZP
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 376(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
first available
  • 20130610(xsd:integer)
bold complexity lynx
  • 2(xsd:integer)
Hint
  • No
cost curr amt
  • 19(xsd:integer)
chips required
  • 101(xsd:integer)
dbkwik:farmville/p...iPageUsesTemplate
dbkwik:ultra/prope...iPageUsesTemplate
Name
  • Monster Factory
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 450(xsd:integer)
Source
abstract
  • Monster Factory is the 111th level in Chip's Challenge Level Pack 2. Sort of a modernized Monster Lab of sorts (in fact, Eric Schmidt actually did call it Monster Lab, resulting in the change), Monster Factory requires some pieces of quick timing and a sense of trickery, but not much else. Odd step is recommended. Stop the tank above by touching the lower blue button when the tank is on the other one, thus stopping the cloned pink balls. Take the yellow key, sneak into the teeth room and take the red key, then use it to collect some more goodies. Open the toggle wall and lure the teeth onto the brown button, then immediately step back D to avoid the cloning fireballs, and then move back U when they stop. Swim through one water and turn south, take all the chips, then follow the path with gliders in pursuit and remove the chip and then fire boots. Note that the lead glider will burn in the fire, allowing Chip to continue. Dive between the gliders, over the fire and take the teleport to the large teeth room. Start by taking the chip above, then the two on the west edge, and run all the way to the right and turn north for two chips in the corner. As the teeth close in, move 5D and run all the way through them, which will leave them behind for good. Take three chips west, the chips above, and the remaining chips as you move northwest. Chip must now restart the tank's movement after passing the socket, blocking out the exit; hit the blue button a second time to stop it again, which allows Chip to proceed to the exit.
  • The Monster Factory is a limited edition building in FarmVille.
  • Monster Factory (怪獣工場 Kaijū Kōjō?) is the 13th episode of Ultraman Dyna.
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