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Attacks in Shin Sangoku Musou Eiketsuden are selectable commands used to damage enemy units. Most of them are derived from the playable roster's movesets in Dynasty Warriors 8 and tweaked to accommodate the game's turn-based system. Characters learn additional moves or evolve existing ones by leveling up. While some attacks provide more coverage and damage output, others have special effects that can cripple stronger opponents. Below is a list of parameters used to gauge each attack.

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  • Dynasty Warriors: Godseekers/Attacks
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  • Attacks in Shin Sangoku Musou Eiketsuden are selectable commands used to damage enemy units. Most of them are derived from the playable roster's movesets in Dynasty Warriors 8 and tweaked to accommodate the game's turn-based system. Characters learn additional moves or evolve existing ones by leveling up. While some attacks provide more coverage and damage output, others have special effects that can cripple stronger opponents. Below is a list of parameters used to gauge each attack.
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  • Attacks in Shin Sangoku Musou Eiketsuden are selectable commands used to damage enemy units. Most of them are derived from the playable roster's movesets in Dynasty Warriors 8 and tweaked to accommodate the game's turn-based system. Characters learn additional moves or evolve existing ones by leveling up. While some attacks provide more coverage and damage output, others have special effects that can cripple stronger opponents. Below is a list of parameters used to gauge each attack. * Technique - The name of the move. * Type - Classifies the move as a normal attack, an EX Attack, or a Musou. * Action - Amount of action points required to perform the move. * Attack - Number of damage points an attack move causes. * Charge - How much an attack move builds up the resonance gauge. * Range - Determines whether an attack move is direct or indirect. * Level - Number of levels needed to unlock a particular move. * AOE (Area of Effect) - Serves to visualize a move's hit range.
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