About: Lasher X2   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Lasher X2 is a Special Heavy Assault Weapon for the VS that shoots slow-moving orbs of plasma that deal heavy damage on direct hits to the enemy as well as minor splash damage around the point of impact. Note that when directly hitting an enemy, the splash damage stacks additively with the damage from the initial projectile. To compensate for it's immense power, the Lasher's slow rate of fire and slow projectile velocity makes it a sub-par weapon for conventional infantry killing. It is best used to provide suppressive fire in close-quarters engagements working astonishingly well when used with other Lashers and conventional weapons. Although the friendly-fire damage of the Lasher is reduced, players should still be mindful of your location, your allies' location, and any surrounding t

AttributesValues
rdf:type
rdfs:label
  • Lasher X2
rdfs:comment
  • The Lasher X2 is a Special Heavy Assault Weapon for the VS that shoots slow-moving orbs of plasma that deal heavy damage on direct hits to the enemy as well as minor splash damage around the point of impact. Note that when directly hitting an enemy, the splash damage stacks additively with the damage from the initial projectile. To compensate for it's immense power, the Lasher's slow rate of fire and slow projectile velocity makes it a sub-par weapon for conventional infantry killing. It is best used to provide suppressive fire in close-quarters engagements working astonishingly well when used with other Lashers and conventional weapons. Although the friendly-fire damage of the Lasher is reduced, players should still be mindful of your location, your allies' location, and any surrounding t
Requirement
  • 10(xsd:integer)
dcterms:subject
Laser Sight
  • Yes
MaxDamage
  • 155(xsd:integer)
Flashlight
  • Yes
3.4x Scope
  • Yes
Horizontal Tolerance
  • 0(xsd:double)
Horizontal Recoil
  • 0(xsd:double)
HS/NV Scope
  • Yes
Laser 3.4x Scope
  • Yes
Fire Modes
  • Automatic
Can Use
  • Heavy Assault
Hip Accuracy
  • 1(xsd:integer)
Aim Accuracy
  • 0(xsd:double)
Cert Cost
  • 1000(xsd:integer)
  • N/A
4x Scope
  • Yes
Weapon Type
  • Heavy Gun
Reflex 1x
  • Yes
Laser 4x Scope
  • Yes
Vertical Recoil
  • 0(xsd:double)
Recoil Bias
ShowLink
  • true
Patch Link
  • Game Update Number 11
Reload Speed
  • 5.2
First Shot
  • 1(xsd:double)
MinDamage
  • 105(xsd:integer)
Recoil Decrease
  • 15(xsd:integer)
SC Cost
  • 699(xsd:integer)
  • N/A
Move Speed Multiplier
  • 0(xsd:double)
Headshot
  • 2(xsd:integer)
Fire Rate
  • 333(xsd:integer)
Recoil Angle
  • 10(xsd:integer)
Reflex 2x
  • Yes
Range
  • Long
Velocity
  • 100(xsd:integer)
Name
  • Lasher X2
  • Lasher X2 AE
  • Lasher X2 Service Ribbon
dbkwik:planetside/...iPageUsesTemplate
Ammo
  • No
Note
  • Available as part of Three-Year Anniversary Bundle.
Description
  • The experimental Lasher X2 fires volatile orbs of plasma that explode on contact with hard surfaces. Field trials have demonstrated its effectiveness at suppressing fire, flushing out enemies and melting infantry
Empire
  • VS
Patch
  • GU11
Barrel
  • No
Ammunition
  • 75(xsd:integer)
Extended Magazine
  • 100.0
6x Scope
  • Yes
abstract
  • The Lasher X2 is a Special Heavy Assault Weapon for the VS that shoots slow-moving orbs of plasma that deal heavy damage on direct hits to the enemy as well as minor splash damage around the point of impact. Note that when directly hitting an enemy, the splash damage stacks additively with the damage from the initial projectile. To compensate for it's immense power, the Lasher's slow rate of fire and slow projectile velocity makes it a sub-par weapon for conventional infantry killing. It is best used to provide suppressive fire in close-quarters engagements working astonishingly well when used with other Lashers and conventional weapons. Although the friendly-fire damage of the Lasher is reduced, players should still be mindful of your location, your allies' location, and any surrounding terrain or structures, as to not inflict any collateral damage.
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