About: S1 - Game 44   Sponge Permalink

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This game was the first one played with 50 Turns, and it was a Bowser board no less. Yet, almost as if the game knew this fact, it did its best to torture every player on the board and make the game as excruciating as possible. The board is designed in the fashion of a straight line, with a fork in the road near the very top, sporting a 50/50 chance of either taking a path towards Bowser where they may lose their star, or towards Boo, where they may steal one. This layout also made it so no matter where the star appeared, someone was eventually going to reach it.

AttributesValues
rdfs:label
  • S1 - Game 44
rdfs:comment
  • This game was the first one played with 50 Turns, and it was a Bowser board no less. Yet, almost as if the game knew this fact, it did its best to torture every player on the board and make the game as excruciating as possible. The board is designed in the fashion of a straight line, with a fork in the road near the very top, sporting a 50/50 chance of either taking a path towards Bowser where they may lose their star, or towards Boo, where they may steal one. This layout also made it so no matter where the star appeared, someone was eventually going to reach it.
dcterms:subject
Date
  • 2016-10-29(xsd:date)
nextGame
previousGame
dbkwik:sons-of-nin...iPageUsesTemplate
Index
Title
Turns
  • 50(xsd:integer)
Board
Players
  • ★ Kris - Yoshi ★ Justin - Mario Dre - Peach Matt - DK
MarioParty
abstract
  • This game was the first one played with 50 Turns, and it was a Bowser board no less. Yet, almost as if the game knew this fact, it did its best to torture every player on the board and make the game as excruciating as possible. The board is designed in the fashion of a straight line, with a fork in the road near the very top, sporting a 50/50 chance of either taking a path towards Bowser where they may lose their star, or towards Boo, where they may steal one. This layout also made it so no matter where the star appeared, someone was eventually going to reach it. One major obstacle in the acquisition of these stars was the activation of the happening spaces that were incredibly easy to land on due to their placements. Whenever one was stepped on, Bowser would spray fire and change every blue space to a red space for the next three turns, landing on another happening space won't change them back to blue, which is something that Justin figured out for everyone, having landed on four happening spaces total. Since in this Mario Party, every space a star is gained on changes to a Chance Time space, in addition to there being 50 Turns, these spaces started piling up like mad, causing a total of 10 Chance Times! Never before seen in any Mario Party game played before! The most memorable of these Chance Times was one that Justin activated. He said aloud that he was going to look away from the screen and hit the blocks randomly in order to spice things up. Dre was entirely against this, calling it a stupid move to make and not understanding why anyone would ever do it. Kris and Matt were caught off-guard at Justin claiming this and waited in anticipation. He turned away from the screen, hit the three blocks at random, and the result was Dre giving one of his stars to Kris. Being the sole person that was absolutely against Justin doing it randomly, Dre was made even angrier that pure chance is what screwed him out of his star, and held Justin accountable for said star the rest of the game. Dre's lead was obliterated, since he had also lost a star to Bowser, leaving him at zero toward the end. Kris on the other hand kept acquiring star after star as they popped up around the board, and earned him a spot up top as the first player to win a 50 Turn Mario Party.
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