About: Gametype   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Gametype is a certain mode of gameplay that is used in . Players that choose a gametype must complete the objectives that are given to them that are specific to the gametype.

AttributesValues
rdfs:label
  • Gametype
rdfs:comment
  • A Gametype is a certain mode of gameplay that is used in . Players that choose a gametype must complete the objectives that are given to them that are specific to the gametype.
  • You can select gametype when creating a new game using "Singleplayer" --> "Skirmish" or "Multiplayer" --> "Create" menĂ¹. It is also possible to change gametype from console using \g_gametype . For example /g_gametype 0 sets "Free for All" game mode (to apply the change immediately, then use /map_restart). G_gametype 2 is not intended to be played in multiplayer mode: there is the risk to get stuck at the end of the match. Multiplayer deathmatches populated with bots are usually obtained using g_gametype 0 and bot_minplayers variables. Since g_gametype changes are effective at match (re)start, remember to set it before the "map" command in your server configuration file.
dcterms:subject
dbkwik:tomclancy/p...iPageUsesTemplate
abstract
  • A Gametype is a certain mode of gameplay that is used in . Players that choose a gametype must complete the objectives that are given to them that are specific to the gametype.
  • You can select gametype when creating a new game using "Singleplayer" --> "Skirmish" or "Multiplayer" --> "Create" menĂ¹. It is also possible to change gametype from console using \g_gametype . For example /g_gametype 0 sets "Free for All" game mode (to apply the change immediately, then use /map_restart). G_gametype 2 is not intended to be played in multiplayer mode: there is the risk to get stuck at the end of the match. Multiplayer deathmatches populated with bots are usually obtained using g_gametype 0 and bot_minplayers variables. Since g_gametype changes are effective at match (re)start, remember to set it before the "map" command in your server configuration file. If you are creating a map, remember to test it with more gametypes... do not limit yourself to the classic modes (0-4)! You may want to read the Mapping and Mapping information for special gametypes pages.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software