In order to battle the unused enemies, in the cheat code menu of emulators such as VisualBoyAdvance, 020047EC must be entered in the address bar and one of its enemy modifier codes must be entered in the value bar. The codes must be put in with 8-bit size and the number format on "Hexadecimal". These codes vary between its numerous forms. They are CB (its standard form, called Dung Beetle), CC (its yellow angel form, called Tent Person), CD (naked Claus, called Snow Bunny), CE (Claus clothed, called Clayman), F1 (Same as Clayman, but with a different background transition, called Sign), CF (an undulating red X, called Vapor), D1 (close-up of adolescent Claus, called Rope Snake), D2 (Kid Claus made of pixels, called Aeolia's Table), D3 (close-up of adolescent Claus outlined in red, called S
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rdfs:label
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rdfs:comment
| - In order to battle the unused enemies, in the cheat code menu of emulators such as VisualBoyAdvance, 020047EC must be entered in the address bar and one of its enemy modifier codes must be entered in the value bar. The codes must be put in with 8-bit size and the number format on "Hexadecimal". These codes vary between its numerous forms. They are CB (its standard form, called Dung Beetle), CC (its yellow angel form, called Tent Person), CD (naked Claus, called Snow Bunny), CE (Claus clothed, called Clayman), F1 (Same as Clayman, but with a different background transition, called Sign), CF (an undulating red X, called Vapor), D1 (close-up of adolescent Claus, called Rope Snake), D2 (Kid Claus made of pixels, called Aeolia's Table), D3 (close-up of adolescent Claus outlined in red, called S
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dcterms:subject
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m3 status
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m3 alias
| - Dung Beetle, Tent Person, Snow Bunny, Clayman, Sign, Vapor, Rope Snake, Aeolia's Table, Straw, Vapor 2, Mini Elevator, Train
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Name
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dbkwik:earthbound/...iPageUsesTemplate
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Appears In
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abstract
| - In order to battle the unused enemies, in the cheat code menu of emulators such as VisualBoyAdvance, 020047EC must be entered in the address bar and one of its enemy modifier codes must be entered in the value bar. The codes must be put in with 8-bit size and the number format on "Hexadecimal". These codes vary between its numerous forms. They are CB (its standard form, called Dung Beetle), CC (its yellow angel form, called Tent Person), CD (naked Claus, called Snow Bunny), CE (Claus clothed, called Clayman), F1 (Same as Clayman, but with a different background transition, called Sign), CF (an undulating red X, called Vapor), D1 (close-up of adolescent Claus, called Rope Snake), D2 (Kid Claus made of pixels, called Aeolia's Table), D3 (close-up of adolescent Claus outlined in red, called Straw), D4 (a face almost alike the Facepunch Studios logo without any facial parts but eyes, nose and mouth, called Vapor 2), D5 (Same as Vapor 2 but without a nose, called Mini Elevator), F0 (Lucas and Claus, called Train) and F2 (naked and albino Claus resembling Giygas, also called Sign). While this code is active, the player must encounter an enemy. Instead of beginning a battle with the expected enemy, the battle with the unused boss will immediately begin.
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