The most notable difference in the game itself compared to its PS2 counterparts, is the aiming system, witch due to the lack of right analog stick you now have to press and hold R to lock on a hostile, right before starting a mission you have a loadout system based in weapon categories such as: Assault Rifles, Sniper rifles, Machineguns for the primary slot that has and SMGs for secundary slot, and 3 other slots of tactical equipment.
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| - SOCOM: U.S. Navy SEALs Fireteam Bravo
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rdfs:comment
| - The most notable difference in the game itself compared to its PS2 counterparts, is the aiming system, witch due to the lack of right analog stick you now have to press and hold R to lock on a hostile, right before starting a mission you have a loadout system based in weapon categories such as: Assault Rifles, Sniper rifles, Machineguns for the primary slot that has and SMGs for secundary slot, and 3 other slots of tactical equipment.
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Row 3 info
| - 2005-11-08(xsd:date)
- 2006-05-21(xsd:date)
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Box Title
| - SOCOM: US Navy SEALs Fireteam Bravo
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Image File
| - SOCOM_FireTeam_Bravo_PSP_North_American_Front_Cover.jpg
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abstract
| - The most notable difference in the game itself compared to its PS2 counterparts, is the aiming system, witch due to the lack of right analog stick you now have to press and hold R to lock on a hostile, right before starting a mission you have a loadout system based in weapon categories such as: Assault Rifles, Sniper rifles, Machineguns for the primary slot that has and SMGs for secundary slot, and 3 other slots of tactical equipment.
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