About: Red Mage: The Accessories   Sponge Permalink

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Another low level item worth keeping til 75. Great for both Sword and Dagger weaponskills. Be sure to macro this out for any spellcasting. Before the Ancient Torque was introduced, this was the accuracy you could get from the neck slot. This item becomes very nice to have in later levels when you can equip an Optical Hat and a Scorpion Harness for an immense increase to your accuracy. Obtained from defeating Argus or BCNM Under Observation respectively. Another item for an increase to Parrying. Beneficial if you have, or plan to have, a tanking job.

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  • Red Mage: The Accessories
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  • Another low level item worth keeping til 75. Great for both Sword and Dagger weaponskills. Be sure to macro this out for any spellcasting. Before the Ancient Torque was introduced, this was the accuracy you could get from the neck slot. This item becomes very nice to have in later levels when you can equip an Optical Hat and a Scorpion Harness for an immense increase to your accuracy. Obtained from defeating Argus or BCNM Under Observation respectively. Another item for an increase to Parrying. Beneficial if you have, or plan to have, a tanking job.
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  • Another low level item worth keeping til 75. Great for both Sword and Dagger weaponskills. Be sure to macro this out for any spellcasting. Before the Ancient Torque was introduced, this was the accuracy you could get from the neck slot. This item becomes very nice to have in later levels when you can equip an Optical Hat and a Scorpion Harness for an immense increase to your accuracy. Obtained from defeating Argus or BCNM Under Observation respectively. The first is a very cheap way to increase your accuracy from the neck slot. The second is worth having around to save yourself that little extra EXP from death. Fine items indeed. The third highest amount of accuracy in the neck slot; this item is great value for the money. Good for TP and Multi-Hit weaponskills, you can't go too wrong here. The ever popular "Chiv Chain". A standard TP build item for most Damage Dealers, it offers the same benefits for a Red Mage, especially Sword lovers. Another item for an increase to Parrying. Beneficial if you have, or plan to have, a tanking job. A reward available to purchase for your time spent in Einherjar. However, considering both Spike Necklace and the other items you can obtain from this event, this is not recommended. An incredibly fun, and useful item - If you can find someone to synthesise it for you. The Brisingamen has 9 different hidden effects, each with potential use for a Red Mage. * Daytime - HP +10 - Use: HP Build for Spirit's Within. * Nighttime - MP +10 * Firesday - STR +5 - Sword Weaponskills: Savage Blade and Vorpal Blade. * Earthsday - VIT +5 - Defense Build. * Windsday - AGI +5 * Watersday - MND +5 - Enfeebling, Stoneskin. * Iceday - INT +5 - Enfeebling, Nuking. * Lightningsday - DEX +5 - Dagger Weaponskills, Accuracy. * Lightsday - CHR +5 - Support job options such as /BST, /BRD and /DNC. If you want to add something unique and original to your playstyle, here's a good place to start. One of the rewards from the quest In the Name of Science, this does exactly as it says. Beneficial for the following Weaponskills: * Evisceration * Savage Blade * Vorpal Blade For that extra punch, consider getting one of these. Obtained from defeating their respective Sea bosses, these each have their own unique benefits. Love Torque is the best item to have for Evisceration and TP Build when using Daggers; Fortitude Torque is good for both defensive players and sword wielders; and Justice Torque is step up in Sword Weaponskill damage. As always, the one which is best is the one which is you. A new item from the Wings of the Goddess expansion, this neck-piece offers a whopping 12 points of accuracy for a Red Mage, along with some DEX. Good luck trying to get this. For our Spirits Within, Tanking, and Soloist fans, a Regen build is a nice option to work for. It's possible for a Red Mage to have a 10 HP/Tick with the following: * Regen - 5HP/Tick * Auto Regen - 1HP/Tick ( /BLU, /WHM ) * Orochi Nodowa - 1HP/Tick * Presidential Hairpin - 1HP/Tick (Conquest Areas only) * Crimson Mask - 1HP/Tick * Dusk Jerkin - 1HP/Tick * Arco De Velocidad - 1HP/Tick (Daytime Only) Unfortunantly, the last 3 items are generally very expensive. Even without them however, it's very possible to create a setup which will make you just that much harder to defeat.
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